dfyb's Recent Forum Activity

  • It's wiggly!

    That's really cool looking. You should team up with someone who knows C++ and help them write your IK stuff into a behavior

    yeah this is what i was thinking. this stuff would be perfect for a behavior.

  • > but the stretchy sprite needs to know the coordinates of the two points to stretch to.

    >

    actually thats pretty easy to do. theres an action point on one end of the goo cylinder, and it sets its postion to one of the balls, then angles it towards the other. THEN, it always sets its width to the distance between the two balls. Remeber, width is a form of streching

    this worked great. thanks

  • > David seemed to do something like what you're requesting for the 'Build a Tower out of Springs' example, but he never provided a .cap. even if it's not exactly what you're requesting, i'd really like to know how he got the goo to stretch between the pairs of nodes like that.

    >

    I think the goo balls and the stretching goo are two seperate sprites, so instad of the goo ball stretching, it's actually a pre done stretching sprite.

    oh, yeah i know the two are separate -- but the stretchy sprite needs to know the coordinates of the two points to stretch to.

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  • David seemed to do something like what you're requesting for the 'Build a Tower out of Springs' example, but he never provided a .cap. even if it's not exactly what you're requesting, i'd really like to know how he got the goo to stretch between the pairs of nodes like that.

  • i'd definitely get use out of this. using Construct to interface with an Arduino project would be kickass.

  • oh and off-topic, but i'd like an "on control released" condition

  • i introduced it to my prof who does a game art class. a few students have already migrated, but hopefully everyone prototypes their games in construct instead of flash (our class collaborates with programmers for the actual game)

  • i basically want to create an alarm clock program but currently the Date object seems insufficient.

    for conditions, you can only query the date -- i'd like to be able to keep track of what time it is and set conditions based on that. it'd also be nice if construct could know what day of the week it was, so i could set different conditions for weekdays/weekends.

    also, the action 'Set to current date/time' doesn't seem to work right. it will work when the layout initializes, but it never updates. so even though i did this to workaround not being able to have time-based conditions (i was going to compare text) --

    System: Always (every tick)

    DateSet to current date/time

    TextSet text to Date 0 .GetHour

    Text2Set text to Date 0 .GetMinutes

    it never updates. so if i open the software at 4:03pm, it is always stuck at 4:03pm. In debug, the Date object only shows the calendar date (also, this may be a bug -- right now it says it is 02/02/109)

  • put it on it's own layer. set x and y scroll rates to 0

  • Um just a simple construct game I put together where u shoot familiar looking mushrooms. Left trigger zooms in, right trigger fires, and the left anologue sticks moves the cursor. I think I've implimented the code for deadzones etc correctly, does it 'feel' correct ?

    worked fine for me. deadzone also seemed fine on mine.

  • yeah another use would be to let the end user customize their controls.

  • i have a wired one and used it for PC gaming in the past. but now i usually use a ps2 controller (or ps2 arcade stick) with adapter instead.

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dfyb

Member since 16 Sep, 2008

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