dfyb's Recent Forum Activity

  • edit: btw. CHECK THIS OUT -> Pole's Big Adventure - Japanese Trailer 2 - new original game for wiiware by SEGA.

    wow that looks awful... looks like a mario ripoff released 20 years ago that nobody, even then, would want to buy.

  • Compare values: random(100) is less than 33

    marvelous

  • i'd like a simple condition like this -- triggers randomly with the specified percentage chance.

    i know it's already possible, which i'm about to start coding -- pick random value, store value as private variable, compare value. it'd just be nice to have a simple condition instead of all that extra work.

    example:

    Bullet: overlaps Enemy 0

    33% Chance

    FunctionCall function "breakArmor" (and Remember picked objects)

    so if the bullet overlaps the enemy, there's a 33% chance it will break the armor

  • sounds neat.

  • Ok, I'll say it then..... Blender sucks.

    Sure it can do everything, but who wants to learn a program that's completely keystroke driven?

    someone who wants to work fast and effeciently?

    whatever works for you though...

  • > i think the best 3D software that is free is Blender. by far

    >

    Don't be a Blender funboy ;P

    i don't use blender because i have access to maya through college, but why the blender hate?

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  • i think the best 3D software that is free is Blender. by far

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    got some basic AI working for drone teamates. as of now, they'll fetch balls and pass them to the player (if the player doesn't already have a ball). if there's no balls to fetch, they randomly wonder around. i think i'll have fun fleshing out the AI -- i was originally a bit apprehensive making AI for the first time, but it's been pretty cool so far.

  • i think it's planned. i wish i knew how soon it'd be here -- i don't know whether or not it's worth it to spend the time integrating joy2key into my game directly.

  • reminds me of http://www.playauditorium.com/

  • there's a lot of utility in being able to interact with invisible objects.

    one option you could try is to destroy/create them as needed. i'm curious though -- is this the main menu? because it'd be better to do a main menu as a separate layout. and if it's a pause menu (or something similar that needs to not reset the game layout), i'd suggest using a modal layout (layout within a layout).

    edit: also i think this should be in help section

  • nice. i'd submit something, but i had just started working on a game 3 days ago and will continue working on that (attempting to have it ready for a contest later in february). the "You are not allowed to submit a game that you have started before the beginning of the contest, you must create a game specifically for this contest." rule disqualifies it (i think it's a good rule though)

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dfyb

Member since 16 Sep, 2008

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