dfyb's Recent Forum Activity

  • <img src="http://upload.dfyb.net/uploaded/rope_construct_round1.png">

    all 3 examples so far have problems when the endpoint is an exact location.

    <img src="http://upload.dfyb.net/uploaded/rope.gif">

    what i had in mind was something like this, but also with the ability to move the endpoints around (as if they were fixed to a moving object).

    i assume it is because we're all building a directional rope. it seems like we'll need to do some semi-complex math for the joints to treat both endpoints equally.

  • hinges felt really innacurate/unstable to me. it's why i used springs. looking forward to see someone else's stab at it though.

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  • ive already done it with physics

    or is that not allowed?

    edit: i saw your thing, i guess physics is allowed.

    i find your thing represents an elastic more than a rope.

    can you post an example of how you did it?

  • Goal: create a dynamic rope (static rope animation using bones won't cut it)

    Secondary goals:

    -allow both endpoints to be able to move

    -adjustable length (control slack)

    -adjustable digit count (rope resolution)

    the more flexible (in terms of potential applications), the better.

    here's my start: http://upload.dfyb.net/uploaded/rope_firstattempt.cap (feel free to build on top of this or start from scratch)

    not sure if i'm on the right track. interested to see if someone else can come up with a better way to do it. as you can see, i've not yet made it to where it draws anything between the digits.

  • cant you just use 2 families on one object? and then compare them by a variable

    like

    blue value=0

    green value=1

    (but those groups are only for one object)

    how would i call the private value of a family? it's not listed and i guess i'm getting the syntax wrong when i try to type it in manually...

    like how would, instead of Sprite, use Blue here:

    Sprite.Value('link2')

    it won't let me do Blue.Value('link2')

    edit: well i can do green... it's like Construct doesn't know Blue has the private variables. how would i fix this?

    edit2: ah, forgot i had other objects in the Blue family.

    got it working.

  • It's something we've recently discussed; after 1.0 we'll be splitting .cap files into .xml files, 1 per layout or event sheet. Graphics will also be external.

    will we still have the option to build a single .exe or identify what we want stored in .exe and what we want stored externally? i like the option to store images externally (makes replacing sprites lots easier) but i'd like to have control over what's called and what's stored within the .exe.

  • actually... do we have the pair plugin yet? i'm trying to figure out how each of your nodes have the same rules, yet independently different results.

    edit: found something:

    but i'm not sure if what's used here could be used for my problem.. that one gets around it by storing coordinates in temp values that it can then draw from. mine need to keep remembering who they are parented to and still move around in real-time.

  • i'd work on a japanese translation but unicode doesn't seem to work, so i don't know how i'd actually use japanese characters. it just acts like there's nothing typed there.

  • could you release the .cap now that we have the necessary features? i'd like to see if this could benefit a potential project. i'm looking for a good way to make something like a rope or chain.

  • Looks cool, but graphics always look better scaled down small! You can't see how much detail they're skipping...

    so watch HD footage

    http://www.gametrailers.com/player/42076.html

  • http://www.gametrailers.com/player/44150.html

    <img src="http://i43.tinypic.com/jsevxy.jpg">

    <img src="http://i44.tinypic.com/eh56a.gif">

    <img src="http://i42.tinypic.com/deqwia.gif">

    <img src="http://i41.tinypic.com/x5xxdl.gif">

    anybody else excited for this game?

  • maybe add a 'list of games created using Construct' section. i'd also take http://en.wikipedia.org/wiki/Multimedia_Fusion_2 as an example

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dfyb

Member since 16 Sep, 2008

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