dfyb's Recent Forum Activity

  • http://upload.dfyb.net/uploaded/courtee.png

    http://upload.dfyb.net/uploaded/SSforthread.jpg

    one is a source image of the background. one is a screenshot. seems fine to me..

    .png

  • yeah i really dig it. run it on my laptop

  • might be able to trigger the z-order with the Y value of the player, relative to the wall.

    if Player.Y > wall.Y

    --put wall behind player

    else

    --put wall infront of player

    or something

    edit: if you use families for the code, you may need to have the Wall be first in the condition, so that it knows which wall to use. play around with it.

  • click for full size view

    put together a main menu today. works with keyboard or mouse clicks. art is probably placeholder (as is the game's title), but will work fine for the time being

    click for full size view

    did a lot of work on the gameplay, too -- most of it isn't visible in a screenshot though. going to change the ball colors to something besides blue so they aren't confused with the blue lines -- of course particle effects will also match. also removed the two extra players per side -- plan to put them in again with AI. when the multiplayer plugin is released, i'll make it support up to 6 human players -- but until then, it'll be limited to two players.

  • >

    > It's not done, in progress, etc etc.

    >

    >

    Okay, so it's in progress. But something tells me this isn't what it's supposed to look like.

    http://willhostforfood.com/users/stainsor/screen1.png

    something's wrong with your video player

    <img src="http://upload.dfyb.net/uploaded/vlcsnap-2959749.png">

    i recommend VLC

  • So much awesome stuff in these threads! Here's one of mine

    It's not done, in progress, etc etc.

    http://www.amirai.net/TA/movies/shmup.mpg

    that's badass. so how far away the circle is changes the spread, too. looking forward to updates on that

  • i think it'd be interesting to try breaking away from the pacman standards -- make the game your own

  • I'm still a huge fan of pixel art, I just wanted to test out the HD version. Maybe a hybrid of the two?

    i was actually brainstorming over an idea sorta like this. the game would be HD, but things like damage would cause the game (or just characters) to become more pixelated. though it would take some advanced trickery, it'd be really cool to have it appear as if the pixels making up the image actually get hit and moved themselves -- if the sprite itself was damaged.

  • Great stuff so far!

    Started testing out higher-res graphics for my game instead of a pixel art style. Not sure which way I'm going to go.

    http://www.louisferina.com/games/AAG_HDtest.jpg

    is that character sprite from a 3D model? personally i prefer HD visuals -- pixel art is nice, but i'm kind of over it

  • came up with an idea today and started work. still programming the basics -- all placeholder art. will try to have enough progress to submit it to a indie game competition by the end of feb, but this game really needs the multiplayer plugin and gamepad plugin to be fully realized .

  • I'd like to invite everyone to post screenshots of whatever projects they're working on. This thread isn't meant to discourage anyone from making a new thread dedicated to their own project -- but if you're working on something and just want to share/pimp it easily, this can be the perfect place to do so (even if you have your own thread)

    If you need a place to host your images to, http://tinypic.com/ is a great option.

    (i'll be contributing later -- I don't want to take any focus as the OP, as this thread is intended for everyone's benefit)

    Pimp away

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  • I think you can publish games to XBox live so long as you pay a $99 yearly subscription. I think the end users who want to publish their games will have to pay that too, but it's affordable. It's a cool idea, but I don't have an XBox, which kinda falls at the first hurdle with that.

    XNA can deploy on PC too, and for free. it'd be neat to basically export construct games to XNA source or whatever, where you could then deploy it to PC or 360.

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dfyb

Member since 16 Sep, 2008

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