360 Controllers

0 favourites
From the Asset Store
JPEG format 364x HD backgrounds in 2688 x 1536 Resolution
  • Out of interest, how many of you guys have a wired 360 controller, or a wireless 360 controller with a windows reciever? I just tried connected my 360 controller with windows xp, all i need to do was go here http://www.microsoft.com/hardware/gaming/download.mspx and download the drivers and tomb raider worked with the controller

  • i have a wired one and used it for PC gaming in the past. but now i usually use a ps2 controller (or ps2 arcade stick) with adapter instead.

  • I have a 360 controller, but it's wireless. And I don't have a wireless receiver. So, uh... why am I posting here?

  • I've got a 360, so I have the controllers, but I can't be arsed to spend out on a receiver for them

    I just use my old xbox controller instead.

  • Um just a simple construct game I put together where u shoot familiar looking mushrooms. Left trigger zooms in, right trigger fires, and the left anologue sticks moves the cursor. I think I've implimented the code for deadzones etc correctly, does it 'feel' correct ?

  • i have a wired 360 controller and use it on my pc all the time!!! SWEEEEEET!!!!

  • i have a wired one (didnt you ppl think about using it on your pc before buying all wirelesses?)

    the deadzone seems a bit too high, maybe lower it a bit (not much)

    does it support analogue on the triggers?

    and does it use xinput or direct input?

  • (didnt you ppl think about using it on your pc before buying all wirelesses?)

    I didn't buy my controllers :/

  • I used the recommending by microsoft deadzones...i tried lowering them a bit and i had 'troubles' so i kept them as they were, but i'll make them customisable

  • I have a wireless xbox360 controller and a PS2 controller hooked up to my workstation

  • Um just a simple construct game I put together where u shoot familiar looking mushrooms. Left trigger zooms in, right trigger fires, and the left anologue sticks moves the cursor. I think I've implimented the code for deadzones etc correctly, does it 'feel' correct ?

    worked fine for me. deadzone also seemed fine on mine.

  • Try Construct 3

    Develop games in your browser. Powerful, performant & highly capable.

    Try Now Construct 3 users don't see these ads
  • Seemed fine for me

    360 Controller support is awesome!!!

  • Worked well for me. Can't wait for the 360 controller support!

  • I used the recommending by microsoft deadzones...i tried lowering them a bit and i had 'troubles' so i kept them as they were, but i'll make them customisable

    nah theyre actually ok, srry its just that your target moves too much when your slightly pressing the stick

  • The horrible thing about the X360 Controller is the freakin Digipad. It's sooo crappy and really ruins most of the arcade games they've got on Xbox Live Arcade (those that **** with Analog Controls, like Beat em Ups, etc.).

Jump to:
Active Users
There are 1 visitors browsing this topic (0 users and 1 guests)