Just a quick question; Is it possible to set up a bone animation for an object and then have multiple instances of that object? For instance, if I wanted to have bone-animated enemies, is it possible to spawn multiple copies of that enemy (along with the objects needed for the animation) and have the bone animation still work correctly?
I just tried setting up a bone animation using two objects and when I made an additional copy of those objects, the first set of objects just repositioned themselves over the new copies when I ran the game. Am I doing some thing wrong, or is this just not possible yet?
Cheers