BenH's Forum Posts

  • Well, it seems to work for some people but not for others. It didn't used to work for me, but now it does. It's still not fully implemented though, so it's not much use at the moment.

  • Python isn't working right now. I think they're hoping to fix it by version 1.0

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  • Great to see the sprite icons now automatically update!

  • Alternatively people could post to Youtube or Vimeo

  • This is actually happening because the textures are power-of-two, I think. It means they tile seamlessly inside the object, but it seems the edges glitch (because they're trying to tile the opposite side of the texture). I shall contemplate a solution!

    Would moving the texture coordinates inwards by half a texel fix the problem?

  • Go into your application properties and change Sampling to point rather than linear. This will be fine for your game since it's doesn't need smoothing.

    If you need linear sampling, I'm not sure there's an easy way to fix it other than making tiles overlap each other by one or two pixels.

  • Great build guys!

    What's this collision mask button in the image editor do? Can seem to do anything with it

    I don't think it's enabled yet, but I'm guessing it will let you draw a different bitmap collision mask for that particular sprite to use, rather than using the sprite itself.

  • I was looking for this the other day, would be very handy.

  • The XAudio2 object has a "Global" property, if you check that, it should play music across all layouts

  • I just tested it quickly, and the interface was pretty damn laggy. One way of putting me off straight away

  • Any recommended site to learn about pixel shader?

    I learnt the basics from this site http://www.facewound.com/tutorials/shader1/

    But you'll want to take a look at some of the existing .FX files in the construct/effects folder to get an idea of how they're laid out for Construct's specific use.

  • I just want to say how awesome it is to finally be able to apply effects to the whole screen using the canvas object, I've been wanting to do that for so long!

    I don't know if it's on the bug list or not, but when you update a sprite's image, it's icon doesn't seem to automatically update, although I think it does if the project is saved and then re-opened.

    Anyone else noticed this, or is it just me?

  • Oh no, that was in response to ansmesnobody's post, I probably should have quoted it

  • I'm not entirely sure what you mean, but if you're talking about storing a "map" in an ini file instead of placing the objects in the layout editor, then it still wouldn't make much difference to the file size since multiple objects of the same type share the same memory.

  • This kinda goes along with his question but would save on file size if I has a script that loaded masks for levels instead of laying them out in the layout editor?

    Loading your masks from disk at runtime will make your .cap file smaller, but those mask files will have to be distributed with the .exe instead, so it wouldn't really make a difference size-wise.