14) Okay, so I've worked on some custom animations now and it's really quite a hassle to set animations if your art is anything else but simple pixel art. Having to manually load in every single animation phase is incredibly time consuming, also, Construct crashes _a LOT_ when using the Picture Editor and updating or changing sprites.
Next thing is: For a 2d platformer, I set the angle to 0 for right and 180 to left. In a lot of cases, left and right will be identical, so can't we simplify this whole process? What if I could just duplicate the Angle: 0 (Right), edit it so that it says left, select all the animation phases and RMB - Mirror frames.
That'd make the whole thing MUCH easier.
Right now, it's also quite a bitch to set the hotspot. You have to zoom in and do a lot of trial and error to find the right place. I'm currently thinking about creating characters in 3d and rendering them out in 2d in order to use the power and my experience with 3d packages and to get nice, smooth animations as 2d sprites.
In general, it'd be much, much, much easier if we could simply load in a psd and Construct would just take the set-up layers. So we could create the animation and the placing directly in photoshop and import it into Construct with the press of a button.
Right now, there are just waaaay too many steps to get fluent animation without hickups out of Construct and it crashes on me soooo much when I'm working with that darned picture editor. This should definitely be on a pretty high priority when it comes to adding features, since getting the graphics and the animation phases into the thing is one of the most vital steps anyway.