David's Forum Posts

  • 7am, waking up in the morning

    Gotta be fresh, gotta go downstairs

    Gotta have my bowl, gotta have cereal

    Seein� everything, the time is goin�

    Tickin� on and on, everybody�s rushin�

    Gotta get down to the bus stop

    Gotta catch my bus, I see my friends

    Kickin� in the front seat

    Sittin� in the back seat

    Gotta make my mind up

    Which seat can I take?

    It�s Friday, Friday

    Gotta get down on Friday

    Everybody�s lookin� forward to the weekend, weekend

    Friday, Friday

    Gettin� down on Friday

    Everybody�s lookin� forward to the weekend

  • Chapter 65 - How to pick up a girl using a pickup line and a construct game!

  • Instead of using a hinge try using the spring action - i think it needs to be applied every frame. I cant really remember what values would be good, but just give it a try.

  • Add a new layer, untick 'transparent' in the layer properties - make a white spot light sprite, then make that layer use 'multiply'. Instead of a sprite, if you want shadows, you can use the light object and add shadow caster behaviours to the objects that need to cast shadows.

  • Not that Construct cant do RPG games, but you might want to google RPG Toolkit. I used to use the program years and years ago. Always pick the right tool for the job

  • I've seen games like this done where instead of rotating the screen you just apply horizontal movement. Did you want the screen to rotate or just for the character to roll left and right when u press the arrow keys? This shouldn't be too hard to do in Construct

  • haha na i haven't left don't worry. I'm sorry I haven't been around in the last couple of months, lots of things happened in my life - living with my girlfriend at the time, partying, studying, working on uni assignments, having my flat flooded, moving into a new (and dry ) flat, buying furniture, surviving a breakup, exams, and then more drinking. Anyway, I think I'm back to where I was before and hopefully i'll soon be getting back into developing Construct and Construct 2.

    I've always wanted to be involved in creating a commercial game and working in a team. In the same way that a guy whos been single all his life wont give as good relationship advice as someone whos been in a long term relationship, I think its important for me to be involved in Warsoup so I know what it takes to make a game. You learn a lot when you work in a team developing a game - suddenly using a binary format to save a scene seems like the most stupidest thing in the world because if two people edit the same scene twice, its impossible to merge the two files together.

    So yeah, I just gotta balance my time and everything should be fine

  • Hey everyone,

    I thought some of you might be interested to know about an upcoming project I recently got involved in called Warsoup - an upcoming real-time strategy first-person shooter.

    Warsoup actually started as a game being created in Construct by Thomas Mahler. Some of you might remember him as the guy who was working on 'Sein'. The first version of Warsoup was a pixel art platformer game where you ran around shooting waves of monsters and building up defenses and upgrading your weapons.

    After experimenting with different game mechanics, he decided that 3d would much better suit the game, and began making a 3d version using Unity.

    You can watch a youtube 'explanation' video of it here:

    And heres a screenshot:

    <img src="http://dl.dropbox.com/u/16312264/Warsoup/screenshot3.png">

  • Okay its probably this one

    http://dl.dropbox.com/u/939828/Portal.rar

  • Portal maths performs calculations for portals.

    So for example, if a speed thing goes into one portal, a speedy thing will come out the other portal. But if one portal is on the ground, and another portal is against a wall, they have different angles. So the orientation of the source and destination portals affects the velocity.

    I once made a cool portal example thing...not sure if i uploaded it...looking for it now

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  • Hey guys i'm finally back, got a break where no more uni assignments are due for a while. Also, my internet provider has stopped blocking source forge so I can work on stuff again (a woman on the phone told me it was a p2p website...wtf).

    Anyways, can anyone explain to me what the problem with physics actually is? Something to do with hinges doesn't really narrow things down, I'd like to know the nature of the problem so it can be fixed.

  • This thread might be relevant to your interests:

  • RPG movement that allows for jumping is actually quite a complicated task because essentually you're dealing with 3d.

    Anyway, heres is one way of getting it done:

    http://dl.dropbox.com/u/939828/RPG%20Movement.cap

    Basically, rather than using 8 direction movement, I used the 'custom movement' behaviour as it allows me greater control of what I collide with.

    The plateau has a custom collision mask that represents the shape at the base of the plateau, which the little red object collides with.

    Then I use some maths to simulate jumping and falling

    Unfortuantly tho, the player is always rendered above the plateau, so you need to do some maths to determine when you need to change the z order of the player so is sometimes behind the platoe, and I'm out of time to help you further

  • Dude that is awesome I remember paper mario with its '3d' to '2d' and once wondered what '2d' to '1d' would be like....and you've done a bloody good job! Best of luck for the contest

  • Some indie projects get a lot of hype like Limbo and Braid, so when they come out people instantly buy them. But unless the whole indie world knows that your making the game, your best bet is to give a trial/demo of the game away for free, or offer a 'gold' version of your game that adds some extra features for a few dollars etc.