David's Forum Posts

  • Nice Yeah that sorting problem cant be fixed unless all objects are rendered with some kind of zbuffer. Without a zbuffer, its not possible to make A render over B render over C render over A

  • Ah I see, so

    Set position of head to 'player'

    Set angle of head to 'player'

    Set width of head to 'player'

    Set height of head to 'player'

    In all those cases, the word 'player' would become:

    player.position

    player.angle

    player.width

    player.height

    Thats actually a pretty cool idea, however, some plugins do overload their names, so using 'TextBox' infact means 'TextBox.text'

    Still, thats a pretty interesting idea anyways. Perhaps an action such as 'width' can have some kind of declaration to describe to other plugins which expression they should attempt to use...eg:

    for the action 'setWidth', if other object has a '.width' expression, use that when you type 'Sprite'

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  • haha if you do end up doing a hd version (coz i quite liked the hd version) make sure you dont leave the edges of the graphics looking pixelly

  • Yeah of course it can be done. Although Farmville is isometric, so you'd need to sort objects accordingly.

    You would probably want to use the date object to keep track of the current time

  • lucid what do u mean? Can u give an example?

  • Yeah i've seen physical before. Loved it. But yeah, it'd be kinda hard to integrate. Physical is 'vertex integration' physics, while Box2d is 'rigid body' simulation. However, in the most recent build of box2d there were some examples of soft bodies and breakable bodies. I tried to port our physics engine to the latest version of box2d, but it doesn't seem to support the concave shapes as well as the old one. I dont know if this is due to some change at the core of box2d (I think everything uses the separating axis theory or something so its literally impossible for collisions to be missed now) or if perhaps the convex decomposition algorithm i used does something wrong thats okay by the standards of the earlier version of box2d but not this version :/

  • hehe fun.

    Perhaps you could play around with time delta, so when the game starts everything is slow and then it speeds up and up and up...since you have the whole clock thing in there.

    Also how the hell am I ment to outrun the clocks hand and shoot ghosts

    I guess I just suck at gaming

    And yeah, having a red flash would be an awesome way of showing damage.

  • Hmm thats weird, the model appeared to load absolutely fine for me.

    I put both the model and the image in C:\

    Then I told the 3d object to load C:\model.obj as its model, just like you did

    And it didn't crash

    Since it crashed in assimps viewer as well for you i'm guessing the problem is either with Assimp or something completely different. What OS are you using?

  • haha Kaos I knew somewhere out there I'd make someone happy by changing that

    You have my mum to thank for fixing that. She told me to fix it

  • 1. Put a panel on the screen

    2. Give it physics movement

    3. Tick gravity

    4....

    5. PROFIT

    But na, seems to work fine for me. I dont think we've changed it since the last few builds (I tried to update Box2d to the latest API, but now its having some problems with concave collisions).

    Perhaps if you could describe the problem a bit more

  • To be honest I think you should reconsider the design a bit. For a start, I'm not a big fan of horizontal gradients, nor horizontal moving banners. However, your logo is awesome, and the colour scheme is great, and your Tshirt looks really cool. Just keep in mind that people go to the site to see games and stuff, so the content is what should probably stand out.

  • Hackman can you please upload the obj file somewhere and send me a link? Or if you dont want to send me your obj (I'd much rather you send me the obj though ) , could you please try using this: http://assimp.sourceforge.net/main_viewer.html and seeing if it works?

  • Haha I accidentally got the settings wrong and recorded at a framerate higher than the playback...in other works, its playing back in slow motion...I'm about twice as fast as that normally! But anyways, its probably good it recorded it slow motion because you can see what i'm actually doing

    http://dl.dropbox.com/u/939828/GroundPainting.avi

    In about 10 minutes after this post that will have the video, its about 20 mbs

  • Ah sadly I dont have that video anymore

    But the trick with that art style is to use a low opacity brush and keep going over areas. You start by making the shape of the ground using a black opaque brush, then (since I used photoshop) you lock the transparency, and then you make a bright brush with an opacity of like 10, and you pretty much scribble... I'll record a new video for you, one sec

  • Ah woops, fixed