[quote:2v1bg8wt] If there was some strategy behind using certain powerups against certain enemies then I could see a need for more.
Oooo... Good idea. Might consider this with current and future weapon mechanics.
[quote:2v1bg8wt]One complaint is that if you get a powerup, but then immediately get another powerup you lose ever being able to use the first one.
Every new powerup that you pickup would always override the previous one. This happens because sometimes powerups overlap each other that you get two at once. I should fix this and make powerups to not spawn on top of one another.
Will need to think how to do it on construct. Hmmm...
[quote:2v1bg8wt] Also, there does seem to be a bug with powerups. If you restart the game, at least with the "E" option, each time there are less and less powerups. So by the third restart the game is really hard because no more powerups exist!
Aha! Thank you for pointing this out. This happened to me before but shrugged it off thinking that since it spawns randomly, I was just unlucky at that time. Will definitely fix this on the next version.
[quote:2v1bg8wt]I think you need to increase the deaccelerating so the guy stops a little faster when you let off a key.
Noted.
[quote:2v1bg8wt]It definitely is tough! I forgot about right click... a little easier with that. I actually played for a little while longer on the last try.
That's good to hear! Still need to tweak the difficulty a bit to make it more accessible.
That was the main purpose of the power blast (right click). In the next version, getting 5 power blasts will make your weapons even more powerful and awesome-r for a short period of time allowing you to go crazy gung-ho.
Thanks for your comments SciDave. Now I'm even more psyched with my game!