Rich's Recent Forum Activity

  • If you use write actions, then save, the written data's still in the object. Perhaps a 'clear' action is needed.

  • I'd quite like to try this!

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  • Just given this a proper test drive. It's really cool! And it works differently to how I'd have thought, which actually allows more functionality (the circle text is wicked).

    Two things: you shouldn't name it Template.csx , and, the conditions would benefit from having %o added to them, so you can identify which object they're from.

    Otherwise, lookin real good.

  • Embedding a flash file is very possible, but importing one is nigh on impossible.

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  • On a sidenote, setting the timescale doesn't seem to work in the latest build.

    Start of Layout - Set time scale to 0.5 doesn't do anything for me.

    EDIT: Crap, was just thinking about it. That timescale thing could be tied to my pause function, I think it was just an if / else thing and probably overrides the new timescale event.

    Having said that, wouldn't it be cool if we could somehow debug that? Like, create an 'overwritten' category in the debugger that'd list all the events that are overwritten by whatever other events. The more complex projects become, the harder it is to figure out all the nooks and crannies.

    That sounds very complex and probably not the best solution. The watch tab allows you to add variables to a shorter list, so you can see when they change.

  • It's not possible with any current object. The SDK is lightweight, and this is what it is intended for, specialist uses .

  • Would it not become less of an issue, as even the worst new hardware supports PS 3/4?

  • I wouldn't think it'd be too hard to fix, it should be submitted if it hasn't been.

  • It's problematic to create a tab object; for various technical reasons (such as flickering, and the fact that only control objects would be able to be on top of them, and text would look worse.. etc). The better solution is indeed custom.

  • Hehe. The key to turning motivation into a game is to sit down, and logically plan the game. The theme, genre, gameplay, everything. Then the motivation can be applied to each step and you can make something.

  • The actual I/O connectors on the motherboard have stopped working, external keyboards aren't doing any good.

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Rich

Member since 20 Feb, 2008

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