Iv'e got the mesh part of my terrain program pretty much down, and Im experimenting with the image manipulator to try to be able to map maps all within one program. There are a couple things that Im kinda missing. One being a controllable blur, and for some procedural stuff... solid noise, or clouds.
I can probably get around the blur thing with a loop, but setting up something to act like solid noise, using just the regular noise is getting pretty annoying. Just wondering how hard would it be to implement that?