Rich's Recent Forum Activity

  • See this thread:

    All versions have known issues, as Construct is in beta.

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  • You should go through the ghost shooter tutorial, and deadeye's platform school .

  • Blurs can be very performance draining, so I can certainly see why post-processing and not realtime would be a better solution.

  • Drag and drop isn't possible using the property bar we do, but up/down arrows are.

  • Despite having several all round improvements, I'd disagree till the next build, on the grounds that there have been some weird reported bugs you may want to avoid.

  • It can be done via a plugin, if anyone's interested.

  • 58) I'm currently re-structuring the way I deal with story - and it'd be very cool if we'd have a 'trigger once ever' condition.

    Right now, it's easy to set up text so that it only appears during a layout, but I have to deal with hash tables or global variables if I want text to only appear once during the whole runtime, which is a bit convoluted.

  • If you're a casual user, who uses Construct to develop, use the last stable build.

    If you're a Construct enthusiast, who has a bit of time, and is willing to also test things, either install the unstable build alongside the stable one, or use the latest.

    Whatever you do, if you use the latest unstable build, don't try and work on a substantial piece of work without backing up!

  • Have you added a physics behavior to it?

    if so, and you've added the event, upload a .cap.

  • Nice. If you wouldn't mind, a thread or a bit on the wiki about lerp uses would be really helpful I'd wager? It's very useful.

  • You can change an application to a game via application properties, also.

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Rich

Member since 20 Feb, 2008

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