Attan's Recent Forum Activity

  • Where do you change that? Changing the world X/Y scale didn't help.

  • Hi! I created a new game. Then i made the screen size 640x4800 and created a car at the bottom witch was supposed to drive through the level to the top of the screen using a physics movement. I tried to allways add a force to it, but it just stood there. I checked all the settings, and it was supposed to move, but nothing happened.

    Then for some reason i tried to place it higher up on the screen, and it suddenly worked. It looks like the physics movement gets dissabled if the Y coordinate is higher then about 3900.

    Could someone try to confirm this, or prove me wrong?

  • I can't reproduce it.

    One of the most important bugs that's still left is the "round everything down" bug. I still can't write values with decimals.

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  • Eccept that eternal vortex of death..

  • This is a little funny chain!

    http://www.mediafire.com/?7oecvbixhvn

    Here's the same thing but with a small try to apply some wind effects to it.

    http://www.mediafire.com/?8fditt2bbrb

    Try to move around a little and see what happends!

    Edit: I edited my post to make more sense. If you lower all forces it's harder to start the spinning, but it's still possible.

  • I don't remember, it only happened once. The A+B= A+A thing happened with sprites, no familys or other tricky thing.

    I managed to create a chain! But when i write

    Sprite 2: Create hinge to "sprite 1" image point "point" with Stiffness 99

    It becomes

    Sprite 2: Create hinge to "sprite 1" with stiffness "point"

  • Ok, here's some things i miss.

    "On impact" in the physics, and "Impact force=X"

    Physics objects that can be controlled with the mouse or like a plattformer. Maybe just be able to select mouse, or plattform movement, and then Physics movement, and it would combine the two.

    Collision mask: None.

    Edit: Set object immovable

    Edit 2: Is there a way to create chains with the current physics engine? I would really have use for a simple chain without collisions. I'll make a guy with a pony tail that can blow around in the wind (allways, force=X or less: ad force Y)

  • Nice Nice! I'll test it and edit this post for comments.

    Edit: This seems good! Some wierd things happened though. When i created events, sometimes they just wasn't created, or for example when i took "on collision between A and B" it became "On collision between A and A".

  • What prevents me from making my game is the fear of having to redo everything. Everytime i've started on a game the gamefile has been corrupted, and i have to redo some things. I don't know what's going to happend, but something will happend.

    Well, I can start making some engines, and building the game part for part.

  • Hi! I've made up plans for a big game for like a year now, and was just about to start making it on mmf when i found construct. I started thinking about making the game in consruct, and soon i decided to wait for 1.0 and start making it then.

    But when will 1.0 be out? Is it worth the wait? Will this program ever reach 1.0? And if it does, about when ?

  • Am i the only one who can't change the brush size?? Veery irritating bug.

  • Nice! It's allways fun to see what other creates, even if it's just a tiny thing like this!

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Attan

Member since 14 Nov, 2007

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