Attan's Recent Forum Activity

  • mm.. guess it can be solved, even if it's going to be a whole bunch of bullets if you have a top-down shooter with 30 enemies and you want them to be vissible only if you can see them.

    Still would be nice for lighing effects.

  • You can allready move the player independantly by giving it a new movement and disable the plattform one, or just move it one pixel at a time relative to it's own position.

    The anti-bouncing thing would be nice, but i don't think it's high priority.

  • It'd also be nice to be able to retrieve a physics collision, as opposed to a sprite collision. I don't know if that'd be possible, though.

    For instance, I can't reliably add sound effects to my billiards demo just by using sprite collisions. They don't trigger properly because the physics collision takes place first. If we could check for physics collisions and retrieve force, not only could I add sfx, but varying degrees of loudness depending on how hard they hit, which would be pretty sweet.

    AND, we could make objects brake if the impact is to powerful! SWEET!! Put THAT up your To-do list and code it!

  • But something like a Ray object would be very handy anyways. It could be used to make lighting effects too! And a bullet is never really accurate, since then number of directions is limited.

  • and in the settings: standard hotspot in created sprites, but with a more clever name.

    Edit: Settings=preferences. (btw, that part is reealy empty right now.)

  • I'm soure this forum will be packed once Construct v1.0 is out!

    Eh.. in case you'r wondering, I'm the same as A_t_t_a_n (Surprise! <img src="{SMILIES_PATH}/icon_cool.gif" alt="8)" title="Cool" /> ). This is my original account, but i used the other one once this was broken. (It's working just fine now Ashley!)

  • I absolutely think that a help file for the program with explanations of what every single thing does is the highest priority! Now you have to experiment with everything in order to know what it does, and sometimes it takes a veery long time to figure out even a simple thing.

    You could also ask here on the forums, but i don't think questions like "What does 'linear damping' mean?" would be apprechiated if they started to show up too often.

    Btw. What does 'linear damping' mean? I'm serious. <img src="{SMILIES_PATH}/icon_redface.gif" alt=":oops:" title="Embarassed" />

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  • Cool idea <img src="{SMILIES_PATH}/icon_exclaim.gif" alt=":!:" title="Exclamation" /> Don't think i would use it very much though, but that's not the point. Everything should be possible to do! (well... allmost. Don't come with some "You can't make a WOW clone with 3D graphics and everything"-comment) <img src="{SMILIES_PATH}/icon_wink.gif" alt=":wink:" title="Wink" />

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Attan

Member since 14 Nov, 2007

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