Attan's Recent Forum Activity

  • Hi there! I'm trying to make some way to pull objects against each other. I've made two kinds of objects with physics. One Immovable, and i placed that one on some places around the screen. I then tried to make them pull the other object towards themself by inserting this code:

    It works fine, eccept only one of the objecs affect the little ball. Why?[/img]

  • Ah! that helped me solve some problems i had too! Thanks!

  • Ok, i didn't really get all of that, but at least i got a clue of how it works. If you are around Ashley you could maybe give us a more simple explanation.

  • well, then tell me how you did it, cuz i don't get it.

  • ??? So you suggest that they add to the learn-area a way of making a 3D first person shooter, with a program that doesn't even support 3D? Is that your word of advice?

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  • I don't know if i don't understand how the animator bar works, or if it just sucks at the moment. <img src="{SMILIES_PATH}/icon_redface.gif" alt=":oops:" title="Embarassed" />

    Why is the backround black when you ctrl+V something?

    Where is the prewiew?

    How do you delete an animation?

  • Nice ideas there! Since i posted the demo i've added a nice way to select the power! It calculates the distance between the eye and the object and multiplies the power with that (up to a certain limit). I'm impressed by how redicolously easy it was to create a nice transparent sprite and make it stretch and rotate towards the mouse! it worked and looked perfectly on the first try!

    I've lowerd the gravity and ajusted the forces a little to stop him from being so hyperactive, but since i'm a victim of the "no decimals-bugg" it's hard to make it perfect since i can't really ajust the mass.

    I can't fix the ghost trail either. I tried to set the ghost to back every time it is created, and i've tried to allways set it to back, but nothing works.

    I'll make a influence limit right now! I'll Do what you said and make the glow dissapear!

    I might make the "total Controll" as a power-up! That's a nice idea! but I kind of like the way you just throw stuff around right now. It would feel like a level editor otherways. Now you need some skills to get the objects where you want them!

    Right now three bugs stands in the way of completing this game, and i'm just getting started. Construct still got some work to do <img src="{SMILIES_PATH}/icon_rolleyes.gif" alt=":roll:" title="Rolling Eyes" /> But on the other hand.. with mmf i wouldn't be able to do this at all.

  • YAAY! NO MORONS!

    I'm 17 btw.

    But i think there will be plenty of morons here, cuz construct is free.

  • Talking about families, Ashley I sent you an email with the family bug i reported.

    oh please! if you say something off topic, you can at least say something on topic too.

  • I'm also having troubles with the groups. It seems that the order of grouped events get messed up.

    Create a new game, and create a sprite with two animations. one red square and one green square. name them "red" and "green".

    Now create these events:

    Allways- sprite:set animation to "red"

    Allways- sprite:set animation to "green"

    and run the app. The sprite will be green.

    Now put those events into a group without changing the order. The sprite will be red.

    Edit: HAHAHAH! <img src="{SMILIES_PATH}/icon_razz.gif" alt=":P" title="Razz" /> Forget it! I forgot to activate the group! LoL! But i have another app where i have this problem (no mistakes this time <img src="{SMILIES_PATH}/icon_wink.gif" alt=":wink:" title="Wink" /> ) so the bug is still there.

  • Currently, everything so far is clear and well thought out. What's missing from getting big time interest is a camera mounted or chasing an object for that First Person view.

    Sprite properties

    -groups

    • atributes

    [x]center wiew on me!

    Or was that some kind of metaphor?

  • yeah. that's what i'm looking for. I think someone made an example of this in mmf. I can't find it though.

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Attan

Member since 14 Nov, 2007

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