Attan's Recent Forum Activity

  • When a friend of mine tries to open a new file he gets this error message:

    There is not enough video memory to open this frame editor. Please close some other editors and try again.

    He's computer is an old Gateway from like 1999 or so. It has Windows ME, with 550 MHz, 384 MB RAM, and a 3dfx graphics card. Does he need a new computer, or can it be solved in some other way?

  • No you didn't offend me <img src="{SMILIES_PATH}/icon_cool.gif" alt="8)" title="Cool" /> That's why i wrote "i understand what you mean"

    You have all right to be suspicious, as i don't have a body of my own work to show. The body of my own work i have to show is what's in that document of plans, the music for jamies revenge, and a bunch of engines.

    What i do know though, is that every time i've worked in a group, i haven't abbandoned the project.

    I do know that i've abbandoned most of my projects, but i also know why. The most common reason is that a new and better idea came to my mind. Another is that i've got just some weak fantasy about what the game should be like, but when i started making it, i realized that i really didn't know what i was doing.

    I've guarded myself from these things for this project, and working in a team is like an ensurance that i won't give it up, since i don't want to abandon the others. But if you have bad experience from working in groups, I won't bother you <img src="{SMILIES_PATH}/icon_rolleyes.gif" alt=":roll:" title="Rolling Eyes" />

  • Yeah, and even if we don't finnish the game, we get a lot out of the trip! <img src="{SMILIES_PATH}/icon_razz.gif" alt=":P" title="Razz" /> But i really think (and hope) this will be finnished.

    Edit: there you go! I forgot to klick the "send" button in Gmail.

  • Pixel shader 2.0 <img src="{SMILIES_PATH}/icon_sad.gif" alt=":(" title="Sad" />

  • Yeah, i understand what you mean. <img src="{SMILIES_PATH}/icon_rolleyes.gif" alt=":roll:" title="Rolling Eyes">

    It's not that i don't know how to code it. Before i wrote an idea down, i thought about if it was possible to make or not. And i DONT want you to make the game for me! I love creating games, and i really look forward to doing this, but since it's such an extensive project it would take too much time to do it on my own. Please don't missunderstand me. I'm not trying to use you.

    I think you would understand better if you read the plans, But trust me. I'm serious about this, and it's not something that just came to my head. I've been planning on this for a long time.

    One more thing that makes me believe that this game will be completed is that i've allready got people to help me. About a year ago i joined Silvernova, doing the music for jamies revenge, and they will help me out with things, and two other persons eccept them have promised to help me. I just thought it would be nice with someone who knows construct allready.

    I sent you the plans vinny! Thank you for not being so grumpy <img src="{SMILIES_PATH}/icon_wink.gif" alt=":wink:" title="Wink">

  • Nice! if you give me your Email, I'll send you the plans for the game.

  • Hi there!

    I've allways wondered why indy-gamers don't cooperate more then they do. I mean, creating a game is a huge amount of work, and for a good game you need many innovative ideas, clever ways to code your ideas, and an artistic talent to make the game look good.

    Not too many people got all that. With a team of three or four persons you could create a game in a third of the time it would take to create the game by yourself. Not only that. The game would be of much higher quality because everyone is doing what they are best at, and you would have three diffrent people to find bugs, coming up with new ideas and finding thigs that might be annoying in the game.

    Now this is the case.

    Now this is the case.

    I've had the big game fever (http://www.create-games.com/article.asp?id=1760) for a few years now, but it's got better and better. What i've done now, is that i've gathered all the best ideas from my abandoned games, and written them down in a word document. The result is a five page long description of a game that, if it was created, would be one of the most innovative and complex indy games ever. I realized i won't be able to create it myself, but as a teamwork project it wouldn't be too overwhelming. Also, I was just about to start when i discovered construct, which made things a lot easier.

    So the big question is; Would someone be intrested in working on a team project? I've got some people to help me allready, but you are the only ones who knows construct.

    If you are intrested; tell me, and i'll send you the plans for the game!

    Jonatan

  • That would be awsome! Especially if you could draw your own "erase masks".

  • This topic is originaly about the same idea as the "Advanced realtime lighting", but it can be used for line of sight too. Maybe you should make one object that can do both.

  • Oh, sorry. Didn't really think about it.

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  • Haha! Awsome!

  • I was talking to some friends via msn this day. One of them was making the menu and save system for the project he's making in MMF2. Suddenly i get some really angry messages.

    NO WAY!

    MMF CRASHED!

    ffffffffff

    dude no way i thought i saved... i lost everything guys

    no menu left at all

    edit: swearing removed -ash

    Why am i telling you this? Construct needs an autosave option! Like "save every [..]". Autobackups would also be nice. This should be of high priority, since it's sepecially usefull now when it still crashes a lot. I bet it's easy to code too!

    Thank you Ashley for the ridiculous amount of time you spend on this wonderful project.

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Attan

Member since 14 Nov, 2007

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