Attan's Recent Forum Activity

  • Dynamic shadows!! I've asked for that before i think.. doesn't matter, ITS ON THE TO DO LIST! YAAAY!!! *jumping around screaming*

  • You're not lonely <img src="{SMILIES_PATH}/icon_smile.gif" alt=":)" title="Smile" />

  • Could you please make the pixel shader turn off if it's not supported? I can't start the app.

  • Thank you very much! When the physics get better, you'll be able to make the boxes break only if you hit them with a certain force! That will be awsome!

    The new gravity beam is a bit buggy. Aparently you just set the position of the object, but that doesn't make it stop falling, so it falls a short bit, teleports, falls, teleports, and after a while it has built up so much speed that it bounces far of the screen when you release it. Sometimes the boxes just stops in the air, and don't fall down. You can't even move them by driving into them with your car.

  • Greyscale works, black & white don't. Some 1.4 effects works, like subtractive. Most other 1.4 gives the same result as magnify.

  • Still the same thing.. Her's a screenshot.

    http://img187.imageshack.us/img187/8715 ... andag4.jpg

    Could you, or someone else who bothers send me a .cap demonstrating this effect, and see if it works? I might be doing something wrong.

  • I've got ATI Radeon 9250. I don't really know how to install new trivers.. so it might be that.

  • I simply can't get the magnify effect to work. I've got ps 1.4, so it should be no problem. When i select magnify for an object (like this: http://www.scirra.com/art_effects.php ) the whole square of the sprite get some light gray color, no matter what the sprite looks like.

    oh, now i noticed. The completely white areas becomes transparent. Still don't get how it works. Tried to change the magnification factor, but nothing happened.

  • me neither...

  • AWSOME!!! some real goodies in there!

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  • There are two things i really miss in the physics movement: Friction and Bouncing.

    For example, a box with friction 50 (1-100) on ground with friction 0 would smoothly glide over the surface when you add force, but on a wooden floor it would just move a tiny bit, or be flipped over. You could also use this for things like a snowmobile in a platform game.

    Bouncing would be used for example in physic-platform movements, or if you'd like to create a ball that always bounces on the same height. you would set the bouncing in percent, where 100 would mean that all the force is kept when the object bounces.

  • Ooh, nice! Love the way the boxes are destroyed if you run too fast into them! Could u post the .cap? would like to see how things are done.

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Attan

Member since 14 Nov, 2007

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