Construct 0.9 released

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  • http://downloads.sourceforge.net/constr ... irror=osdn

    Our most stable build ever! Python will be in the next build (I'll see to it) and SDL will be coming up some time soon as well - ideally, both next build.

    A slew of bugfixes, changes and additions:

    • [FIX] Instability/crashes with 'Create relative image point' / 'Create relative pivot point' actions
    • [FIX] Wrong display of physics hinge actions
    • [FIX] Bug with layouts with empty names
    • [FIX] Improved stability of picture editor.
    • [FIX] Crashes using repeat/for/while/for-each system conditions with subevents
    • [FIX] RTS movement occasionally hanging the runtime
    • [FIX] Crash using two RTS movements with different cell size settings
    • [FIX] Layer scroll rate taken in to account when testing mouseovers.
    • [FIX] Stability of layouts and renaming them
    • [FIX] Layout names sometimes got deleted when double clicking project bar due to the renaming caret
    • [FIX] 3D box works at runtime
    • [FIX] Multiple triggers in group no longer cause oddities
    • [FIX] Families now work with more conditions
    • [FIX] When double clicking an object in the event sheet editor families are selectable
    • [FIX] Crash on Vista minimapping a Tiled Background (and updated RTS demo on site)
    • [FIX] Fix to object parameters
    • [FIX] 'Go to layout' crashes; also now 1-based instead of 0-based index
    • [FIX] Crash passing 0 to Common Dialog's SelectedFile expression
    • [FIX] Crash in Array object's 'For each' condition
    • [FIX] Crash editing object icons
    • [FIX] Set Layer Opacity was not working.
    • [CHANGE] Finally managed to get rid of that menu fade everyone complained about!
    • [CHANGE] Numbers displayed as text never have a trailing dot (eg. "3." now becomes "3").
    • [ADD] Physics: added 'None' as a collision mask, which disables physics collisions.
    • [ADD] Double-clicking a comment edits it.
    • [ADD] 'Repeat/for/while/for-each/On loop' loops now try to detect infinite loops - you will be prompted after one million iterations. This only happens when previewing, but allows you to easily terminate the application if you made a mistake.
    • [ADD] 'Run layout' and 'Debug layout' to test just one layout.
    • [ADD] Comprehensive new updating built-in allows for runtime, plugin and IDE fixes to be received without reinstalling a new build
    • [ADD] New 'RTS basics' template (thanks Flon24 for graphics)
    • [ADD] Set skid recovery rate action in car movement.
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  • Holy changelog, Batman! You've been busy.

    Thanks for all your hard work, Ashley.

  • I can't test any cap.

  • AWSOME!!! some real goodies in there!

  • Repeat : I can't test caps, and not even Mesothere can.

  • me neither...

  • Was making my topdown shooter and noticed that it won't test it.

    Hotfix?

  • Such frequent updates, yay.

  • I click run layout, yet nothing <img src="{SMILIES_PATH}/icon_sad.gif" alt=":(" title="Sad" />

  • Yep, clicking Run All or Run Layout does nothing. There isn't even a stalled process in the task manager.

    I can export exe's though.

    Edit:

    Also, double-clicking a .cap to open it leaves something called TempUpdate.txt in the folder where the .cap resides.

  • Our most stable build ever!

    you guys are just experiencing a new found stability, it might take a bit of getting used to though

  • Bummer... worked for me with my usual final checks. I'll have something sorted tonight.

  • OK if you've already downloaded it, restart Construct and the autoupdater will ask you to download the new files.

    The link is updated so new downloaders wont have any problem.

  • Grats on the hard work.

    One question though, will i be able to import all of my sprites, code etc. from the previous version into this?

    Either way keep up the good work! <img src="{SMILIES_PATH}/icon_biggrin.gif" alt=":D" title="Very Happy" />

  • Yes, every new version is 100% compatible with the last.

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