Construct 0.9 released

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  • Now, it crashes even faster than before for me. <img src="{SMILIES_PATH}/icon_eek.gif" alt=":shock:" title="Shocked" />

    Before it actually loaded up some of the interface, now it won't even show anything of the application itself before giving me the Error Report of Doom. <img src="{SMILIES_PATH}/icon_sad.gif" alt=":(" title="Sad" />

  • When I try to update through the updater, it always comes up with an error and tells me to restart construct.

  • It took a while to start the progress bar on hotfixes but now that I see it's working this is SO AWESOME. Even if there are deadly bugs for me when it's done updating, I love the way Construct is going. I love it so much, as an artist who doesn't want to learn to program. I shall give the application an affectionate pat on the head.

    Though. 3D engine! It's kind of dead now, but some surprisingly motivated and talented programmers I met weren't stuck on making a game, they were rather intelligently in favor of first making engine. It is still being made I suppose, but uses various open-source things, Ogre for graphics; I think it would be awesome once Construct sees a bit more action and development to dream about incorporating something massive like that.

  • Nice, i can cofirm it no longer crashes when i send 0 to the image manipulator, just a pitty only bmp is support as bmp is pretty err useless and crap lol, nice work though, much more stable <img src="{SMILIES_PATH}/icon_biggrin.gif" alt=":D" title="Very Happy" />

  • Will update you shortly on how stable I find this build.

    EDIT1 - It just crashed when i tried to close a project. I had 3 open. Its definately getting there though. A bug I sent Ashley has been fixed in this build even though i dont think he took a look at it. which is good news.

    EDIT 2 - Been using for another 30 mins now. I simply love this program. Seems stable at the moment. Only time will tell.

    EDIT 3 - I now have an un-runnable program. Yays. Sending to Ashley...

    EDIT 4 - Deleted everything in the frame and it still crashes! Woah <img src="{SMILIES_PATH}/icon_biggrin.gif" alt=":D" title="Very Happy" />

  • ChrisY: What operating system are you on? Have you tried uninstalling and completely reinstalling?

    dingdong: if the download fails maybe your firewall or something blocked it, you can always download the new version from the site and reinstall.

  • Great Work! This release fixed many of the little things that were bugging me...

    And then I found another interesting bug... If you are on the last layout and have an event that says to go to next layout and use a transition it crashes...

    Also, is there a way to manually start the updater? It said it failed last time but didn't start again (at least I don't think it did...)

  • Restart Construct and it will check for updates again, there's no menu option for it yet. If the update fails you can just download the new installer.

  • Are there any plans to implement activator and 'second activator' objects?

    What I mean, is say you have the event "On Solid(1) collides with Solid(2)". The Activator object would refer to the unique ID of Solid(1) and the Second Activator object would refer to the unique ID of Solid(2).

    With functions such as this, I could replace the slew of events/functions representing each object colliding with Solid and losing health, with one event that calculates the angle and from that the angular velocity and uses this velocity in conjunction with the mass of the object to scale the damage. Theoretically, since first I need to figure how to calculate angular velocity, and before that I need either some sleep, or some coffee followed by some sleep.

    I could replace some 36 events with 1 and have it work better than before.

    I'm not sure if any others have noticed a need for this but I certainly have.

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  • I think Families will achieve this: under 'Groups', you can add several objects to a family, eg. 'Friendly'. Then you can make the event:

    + 'Friendly' collides with Solid

    which will check for any of the objects in the 'Friendly' family. But you'll quickly run in to problems with 0.9 because using families with movements and private variables isn't yet done - you'll have to wait for me to get round to finishing that I'm afraid!

  • Well at least I know it's in the pipeline, and knowing things is something I enjoy. <img src="{SMILIES_PATH}/icon_lol.gif" alt=":lol:" title="Laughing" />

  • Hell yeah! The dreaded opening-the-picture-editor-a-bunch crash is GONE.

    Thank you thank you thank you.

  • Hell yeah! The dreaded opening-the-picture-editor-a-bunch crash is GONE.

    Thank you thank you thank you.

    I second that. That's the only bug I was really concerned with. Thank you for fixing it, Ashley! Once Python is in and everything is about stable, this will probably be my game creation app of choice. <img src="{SMILIES_PATH}/icon_smile.gif" alt=":-)" title="Smile" />

  • ChrisY: What operating system are you on? Have you tried uninstalling and completely reinstalling?

    I'm on Windows XP (updated with fixes, service packs etc.), I think I've mentioned this bug and my specs in a PM to you already.

    I have tried removing and installing Construct (in fact I remove every update after trying it out so I save time before trying the next version.) but it still won't work. <img src="{SMILIES_PATH}/icon_sad.gif" alt=":(" title="Sad">

    edit: Ah my bad, it wasn't a PM it was posted on sourceforge. But it has been closed for some reason...

    http://sourceforge.net/tracker/index.ph ... id=1003219

  • Ashley any ETA on the un-runnable .cap i sent you?

    Its really quite an urgent bug XD

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