deadeye's Recent Forum Activity

  • I updated the tutorial with a new set of graphics.

    Thank you

  • Hi

    I'm glad you are interested in making tutorials for Construct, and your tutorial is very well written. However, I would appreciate it if you did not use my graphics. People have asked in the past if they could use the Platform School sprites for their own projects, and the answer is always no. If you could remove this and re-release it with your own graphics, I would appreciate it greatly.

    Also, a few technical flaws I've noticed with your tutorial:

    1. You have no proper collision mask for the player sprite. This results in being able to hang off of the edge of a platform by pixels sticking out like so:

    <img src="http://i40.tinypic.com/aes3h4.png">

    2. The Charlie and Doomba sprites are both set to Solid, which means they will not collide consistently. Collision happens when two sprites overlap, and under normal circumstances a Platform Behavior object will not overlap with a Solid.

    3. Your ladder climbing uses a set pixel amount per tick which is not framerate independent. You should use the Platform Behavior's "Set Y Component of Motion" action, or TimeDelta.

  • Just a heads up on eBay's policy on beta software:

    http://pages.ebay.co.uk/help/policies/beta.html

    [quote:3813apsu]eBay's policy on beta software:

    Beta, test, or evaluation copies of software may not be listed on eBay.

    Warning

    Listings offering beta, test or evaluation copies of software may be ended early by eBay. Multiple breaches of eBay's beta software policy could result in the suspension of your account.

    I would say that definitely violates eBay's policy.

    Also, in case cashgangnet is still monitoring this thread... no you do not have permission to distribute my game.

  • Huh... turns out I did have an ebay account. Weird. I don't remember ever signing up for one.

    Anyway, both of the remaining items have been reported.

  • They have a screenshot of my game This Cursed Rock on the "box."

    This is pretty shitty if you ask me. I tried reporting the item but I don't know if the report went through because I don't have an ebay account.

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  • You need to open it with v0.99.84.

  • If you mean you want to simulate the mouse clicking on it's own, yes you can. You need to set up a new control in the App Properties that uses the mouse button as the control. Then you can use the M&K object to manually set the control state of that control. You can also set the X and Y of the mouse, but you will need the Window object to correct the coordinates.

    Here is an example:

    http://dl.dropbox.com/u/529356/Semi%20P ... icking.cap

    v0.99.84

    I've found a bug here though. apparently capturing the manual control somehow makes the "Click" control I set up not register when the user actually clicks the mouse himself so I had to make a separate event for that. Posting a bug report now...

  • Here's an example:

    http://dl.dropbox.com/u/529356/Semi%20P ... nItems.cap

    v0.99.84

    Remember when you use random() it begins at 0, not 1. So random(4) will give you 0, 1, 2, and 3.

  • I never tried Unity3D and I heard it's the easiest 3D game designing program out there, how easy is it? do I still have to know general/intermediate knowledge of coding?

    Yes, you need to know C# or Javascript. Javascript is way easier. Hell, even I know some Javascript and I'm not a coder.

    Other than that it's kind of like Construct. You you create objects, import models and sounds, drag them into the scene, write event sheets (scripts), etc. Only it's 3D.

    And yeah, even though it's the easiest 3D game tool out there it's still way more complicated than Construct though.

  • I think Jack will think he's going to be the new guardian and after some "I don't wanna, poor me" stuff he will begrudgingly agree, and then he dies and it turns out Hurly is the new guardian. Then Hurly does some time-bending magic stuff that makes all the alt-reality stuff that's going on right now be actual reality.

    Also Locke/Man in Black/Smoke Monster will get off the island but they will trick him into returning somehow, like he ends up on Flight 815 right before the crash or something.

  • The pixel art version was far far better looking. It was classy and controlled. This HD version doesn't look good at all :/

    I have to agree as well. Not that upgrading the art is a bad thing, but that's definitely the wrong direction to take.

    Unless this is an April Fool's joke... If so then good one

  • Check out this example:

    http://dl.dropbox.com/u/529356/Semi%20P ... etline.cap

    v0.99.84

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deadeye

Member since 11 Nov, 2007

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