What Construct can't do (yet)

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  • My reasoning is every bit as good as any in this thread. That is to say, it's an opinion. It is a fact however, that gamepads are not widely used on PC's.

    Please re-read what I said about 3D. It pretty well fits with what you said... so I think maybe you misinterpreted it. I think if anything is added it should be saved for a Construct 2 for the primary reason you listed, and that doesn't mean I think Construct 2 should be a full-3D product either.

    So again, not sure really what you are referring to because it seems like we're on the same page.

  • Also, a vast majority of people who use gamepad right now, actually do use a 360 gamepad. A windows specific version was even released by Microsoft.

    o. They use whatever cheap version they find at the computer shop or their old gamepad from 5 years ago. Well actually both Playstation and Xbox styles are pretty popular. Anyway, I was merely pointing out that gamepads are very important to some gamers, some are adamant on using arcade style gamepad with the big buttons even. I never said I think it should be a high priority; however, I think that's entirely up to the game created and its audience because some will definitely tell you it is.

    Since people can buy the 360 controller its not really big issue to me, but that's weird to force people to use that specific control and many will whine and probably give your game a 0 rating for it.

  • I've said before that besides all the sparkly effects we can do with our sprites, Construct needs to make sure that both Sound and Joystick support need to be finished before version 1.0 if it's to be taken seriously.

    Joystick support can be provided via Python but I think it should be included as a standard part of Construct.

    This is not a rhetorical question, it's genuine:

    How many game creators don't have joystick support?

    Krush.

  • 6fix - I must have misunderstood you then. I thought you meant that as though C2 is supposed to not be meant as mainly a 2D program. Sorry about that. At least what I said hopefully shows the technical difficulties for those who still want C1 to have more 3D support.

  • No. They use whatever cheap version they find at the computer shop or their old gamepad from 5 years ago.

    Perhaps but I've seen statistics from 2009 that suggests otherwise. It doesn't matter though, I am not saying there shouldn't be support for them ... it's a matter of priority. There are plenty of things that should be improved or added first, or at least the plugin should be handled by someone externally so that Ashley/David can focus on bigger things!

    On a side note, I am going to say nothing of joysticks

    6fix - I must have misunderstood you then. I thought you meant that as though C2 is supposed to not be meant as mainly a 2D program. Sorry about that.

    No problem! Sorry if I wasn't clear enough. I don't even want a fully 3D construct. I hope we never lose 2D, on any platform.

  • As far as I know, there's no way to link Construct python scripts together. Like, if a python variable is defined in one script, you won't be able to access it in another.

    EDIT: Damn I'm stupid. You can do this. This is like the dozenth time this has happened to me in the passed day or two...

  • [quote:jh4a8p41]As far as I know, there's no way to link Construct python scripts together. Like, if a python variable is defined in one script, you won't be able to access it in another.

    Not so, if variable is defined in one script, it can be accessed in a second different script. Basically the state of python (defined variables, functions,... etc) remains after the script is run.

  • > No. They use whatever cheap version they find at the computer shop or their old gamepad from 5 years ago.

    >

    Perhaps but I've seen statistics from 2009 that suggests otherwise. It doesn't matter though, I am not saying there shouldn't be support for them ... it's a matter of priority. There are plenty of things that should be improved or added first, or at least the plugin should be handled by someone externally so that Ashley/David can focus on bigger things!

    On a side note, I am going to say nothing of joysticks

    > 6fix - I must have misunderstood you then. I thought you meant that as though C2 is supposed to not be meant as mainly a 2D program. Sorry about that.

    >

    No problem! Sorry if I wasn't clear enough. I don't even want a fully 3D construct. I hope we never lose 2D, on any platform.

    There are some game's that won't work in complete 2D, I don't know and I even doubt that Construct will create a third person shooter like the famous Tomb Raider series but I hope it will atleast create a 2D 3D platformer like Megaman X7/8

  • Well, it's not like we can't have both 2D and 3D, eh? Not everyone can do 2D, after all, might as well leave that option open if Construct ever gains 3D features.

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  • There are some game's that won't work in complete 2D, I don't know and I even doubt that Construct will create a third person shooter like the famous Tomb Raider series but I hope it will atleast create a 2D 3D platformer like Megaman X7/8

    Construct is just not the right tool for such a game as Tomb Raider then, but I would argue you can make a compelling version of it in 2D.

  • That's true but I hope one day maybe in Construct 2 it will be able to create a 3D side scroller/platformer like Megaman X7/8, it's already possible using 3D box and using sprites within a 3D layer but it's very limited as of yet, I can see this as a possible future for Construct that 3D box could be improved and not forgotten, I am not saying to scrap 2D altogether tough but 3D isn't as bad as many people make it seem.

  • Construct is just not the right tool for such a game as Tomb Raider then, but I would argue you can make a compelling version of it in 2D.

    A side scrolling, or Platform Tomb Raider would rock. I would do the graphics for that group project

  • That's true but I hope one day maybe in Construct 2 it will be able to create a 3D side scroller/platformer like Megaman X7/8, it's already possible using 3D box and using sprites within a 3D layer but it's very limited as of yet, I can see this as a possible future for Construct that 3D box could be improved and not forgotten, I am not saying to scrap 2D altogether tough but 3D isn't as bad as many people make it seem.

    the problem is general knowledge of math and such isnt enough for 3d programming. 3D isnt bad, its just very inacessible to most people because of the complicated math that comes with it inherently. not to mention collision detection, and angles are a whole other bag of worms in 3D.

  • There ARE ways 3D could be simplified. Unity3D, for example, simplifies quite a bit of it. You still have to script things (which isn't as hard as you might think...trust me), but it handles collision and a host of things that a 3D engine should. 3D in C2 could also be a much more streamlined version of 3D and therefore, even easier.

    Overall, though, if you want to make a 3D project, you might want to just use Unity3D. Even Construct 2 will be a primarily 2D engine and who knows what sort of issues or hurdles there will be with making a 3D game? Using something that is designed for the job seems like a safer bet.

  • I never tried Unity3D and I heard it's the easiest 3D game designing program out there, how easy is it? do I still have to know general/intermediate knowledge of coding? how easy is it compared to darkbasic or blitzbasic? true it might be easy for people who already know a bit of programming for a total beginner or a person who know's nothing I believe Unity3D is still inaccessible for him.

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