Match the UID of the target object with .TargetUID in a condition and use its X and Y.
Construct doesn't use .gifs. You should use .png.
And one more question - is there any way to load an external image as the sprite at RUNTIME?
<img src="http://i39.tinypic.com/11uz574.png">
Why do you need to use two different scrolling rates for your layers?
Anyway, you could try something like this:
http://dl.dropbox.com/u/529356/scrollingcollision.cap
v0.99.84
The colliders are on the 100% layer but the enemy sprites are on the 0% layer.
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I'd give it a shot, yeah. I've always wanted to make a game like
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The Resource tab was removed quite a few builds ago. You now add sounds to the folders in your Project tab.
However, the Sound and Music folders are not yet 100% complete, so for now you have to add your sounds to the Files folder.
Moved thread to OT.
This is in the documentation.
Documentation only works if people read it.
It might have issues, period. It was really buggy, and was never even finished.
There are new physics properties that were added since 0.99.62 that need to populate before physics will work properly. You can do it by just clicking on your physics objects so the Properties tab pops up and fills them in for you. Adding that extra sprite did nothing.
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Another small problem I got into right now is the music trough layout's, I have a global Xaudio2 object and that play's the music at the menu and in the next layout there's a cutscene and I want the menu music stopped at that scene and after. (it should only play at the menu).
So issue a Stop action before changing layouts.
Member since 11 Nov, 2007