I'm a recent convert from The Games Factory 2. In that, I was able to do literal pixel-by-pixel animation (frame size of 256x192), and then when the program ran it was displayed to fill the screen, making each pixel larger but still retaining their hard square shape.
In Construct, I can't seem to make my small layout enlarged and scaled to fill the screen, and any scaling of individual objects seems to yield that "blurry" look.
Can someone lend me a hand? I have screens of my old GF2 game if you need to see the style I am talking about.
Cheers
Brian