endless warping...
I'm a recent convert from the MMF2 world - would you mind (if you have the time) explaining the code for this example? I love to know how things work before I just copy and paste so I can address/solve my own problems down the line
Terrain: Set X to Terrain.X-player[Platform].VectorX*TimeDelta
Player: Set X to 440+player[Platform].VectorX*TimeDelta
So is the player/terrain moving or is it more like a carpet being pulled beneath the object to imply motion? What is this TimeDelta concept?
I'm not used to the "." between events - is that merely a separator in the line or is that fundamental code?
Thanks for your help and your sample.
Cheers
Brian