Wetasaurus's Forum Posts

  • 4 posts
  • Thank you so much! I'm now that much closer to being fully dependent on Construct for my game-creation needs.

    Cheers,

    Brian

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  • endless warping...

    I'm a recent convert from the MMF2 world - would you mind (if you have the time) explaining the code for this example? I love to know how things work before I just copy and paste so I can address/solve my own problems down the line

    Terrain: Set X to Terrain.X-player[Platform].VectorX*TimeDelta

    Player: Set X to 440+player[Platform].VectorX*TimeDelta

    So is the player/terrain moving or is it more like a carpet being pulled beneath the object to imply motion? What is this TimeDelta concept?

    I'm not used to the "." between events - is that merely a separator in the line or is that fundamental code?

    Thanks for your help and your sample.

    Cheers

    Brian

  • Thank you all kindly!

  • I'm a recent convert from The Games Factory 2. In that, I was able to do literal pixel-by-pixel animation (frame size of 256x192), and then when the program ran it was displayed to fill the screen, making each pixel larger but still retaining their hard square shape.

    In Construct, I can't seem to make my small layout enlarged and scaled to fill the screen, and any scaling of individual objects seems to yield that "blurry" look.

    Can someone lend me a hand? I have screens of my old GF2 game if you need to see the style I am talking about.

    Cheers

    Brian

  • 4 posts