deadeye's Recent Forum Activity

  • I've been at this for going on three years now, and I would say I'm solidly at "intermediate" level. On the other hand, users like Quazi reached "advanced" in a really short time. It all depends on your ability and how much work you want to put in.

    As for gaining XP to level up your Construct mojo, it's recommended that you start with Ghost Shooter and work up from there. There are a lot of different tutorials available, just pick ones that interest you and follow along.

  • But C# is not a deadend. With xna you can put out games for 360, Zune, Windows, and Windows Phone.

    True, but I wasn't talking about C# or XNA, but XBLIG specifically. PC's and phones are much more ubiquitous than XBOX, which is the main reason I see them as having priority. Everyone has a computer, so exporting to various OS runtimes should take precedence. And there are a lot more smart-phone owners out there than there are 360 owners, so phone support of some kind would come in second. And don't get me wrong, I think console porting would be a good option, I just don't think the need is anywhere near as big as for OS and phone support.

    Also, for every 360 owner that does buy an XBLIG game, there are even more who don't. People generally get a 360 in order to play triple-A titles. Phones, on the other hand, are a different animal entirely. People are more accepting of smaller, simpler games on their phone. Plus the portable nature means more opportunity to buy and play games. People are much more likely to drop $3 on Generic Stick Figure Zombie Arena Shooter on their phone when they can play it on their lunch breaks or on the toilet or whatever, but not so much when you can only play it on your couch on a system that you could be playing Halo: Reach or Red Dead Redemption on instead.

    But as far as top priority goes, I still think Mac/Linux support is where it's at. The most common complaint I see from the indie community is "well this game looks neat but it's Windows only so I can't play it *frowny face*." More OS support would be a big draw for indie devs.

    -Consoles are so widespread according to some news, it is a broader market possibility!

    I really don't think that's true. If you have a source on this I'd be happy to get schooled though . And anyway, as time goes on smart phones will become even more prevalent, and console owners still won't be able to carry their consoles around and play them.

  • This game looks amazing, and yes I can see the potential for some serious addiction. From watching various videos I can already tell that I'd get sucked into it WAY too deep, and for that reason I won't be buying this game. Well, that and I can't afford the $14 anyway as I'm flat broke.

    Well, 2 weeks later and he's now sold 341,100 copies.

    Incredible.

    What I find incredible... actually, strike that. What I find completely mind-blowing is that he's topped out over $350,000 dollars in sales in A SINGLE DAY.

    Yes, that's THREE HUNDRED AND FIFTY THOUSAND DOLLARS IN ONE DAY. For a game that isn't even finished, and still in beta . It's just so utterly ridiculous and awesome and... I don't even know. Talk about an indie success story. Hell, I don't think I've even made $350,000 dollars in my lifetime. When I heard that I experienced this strange mix of awe, bewilderment, and disgust. Hell, I still can't really wrap my head around it.

    Anyway...

    One other thing I think is rather amazing is that the game itself seems to be Turing-complete, as in it's actually possible to build a working computer using blocks of stone and such:

    Subscribe to Construct videos now

    Yes, the guy who made the video is King of the Nerds and has way too much time on his hands, but still it's pretty damn impressive.

  • That's the sequel to a game that came out a thousand years ago and Edmund has been working on it since before Davio even started Tower Climb.

    Yes I know you were just joking, I'm just saying

  • Apparently Toralord is much older than I thought, either that, or I'm having an lsd flashback.

    Why can't it be both?!?

    I hope you eliminated the gamedev risk of owning a cat...

    I own TWO cats!!! Now I'll never finish a game

  • First and foremost I think other OS's are the most important. Browser games would be a really nice perk but they're not commercially viable (well, Flash is if you get sponsored or find some kind of kick-ass ad revenue sharing). Plus, there are already sites like Game Jolt where you can launch your games through a web player and such.

    If I had a second choice though I'd go with one of the smart-phone options, either iPhone or Android. PC/Mac and smart-phone sales are where people are going to (potentially) be making money. But that would also mean adding multi-touch and accelerometer functionality to C2.

    As for consoles... I dunno, I see XBLIG as kind of a dead end, honestly. Sure, a few people have made some money here and there, but indie console publishing doesn't have anywhere near the potential of smart phones or PC's.

  • Not really a Construct Discussion topic. Moving thread to OT.

    But... that is cool as hell

  • Well I see there's a lot more singing going on now than when I was here last.

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  • Sorry I've been gone so long, it's been a strange year for me. Anyway, I think I'm back now. Yeah... I know I popped in a while ago and said "I'm back," only to promptly disappear again, but this time I think I'm actually back.

    Fingers crossed

    So... what'd I miss?

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  • Oh hey, a new build

    Well, actually I kind of figured there would be since I've been gone so long.

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deadeye

Member since 11 Nov, 2007

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