Ray:
As far as Mac/Linux prevalence goes, sure I guess I'll concede on that point. Though if there were a Linux port you'd be about five inches away from an Android port as well, so two birds down with one stone there. And I'd wager that the percentage of Mac and Linux users in the indie community is much higher than average, again judging from aforementioned Windows-only complaints.
At any rate, OS support would still be more inclusive imo because as I said before, everyone has a computer, with one OS or another. Not everyone has an iPhone or console.
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> I really don't think that's true. If you have a source on this I'd be happy to get schooled though . And anyway, as time goes on smart phones will become even more prevalent, and console owners still won't be able to carry their consoles around and play them.
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You're far more likely to walk into a home and find a Wii, 360, PS3 or PS2 (PS2 especially) before you find an Android or an Iphone, and even if you did find one of the phones it's highly unlikely that person is using it as their primary gaming device which makes sense since gaming consoles and PC's are still the best option for serious gaming. There is a reason why single console games still sell in the millions of copies and phone games generally don't do anything close to that number even while being priced as low as 50x less than the average console game.
Sure, you can walk into just about any home in the country and find one of any number of different consoles. Maybe even two. Rarely will you find all three current-gen consoles, though.
Anyway, let's leave Wii out, since you can't make and sell a game without a publisher, or at least a license and a dev kit, all of which are well out of reach for most indies. And PS2 may still be quite popular, but... well, you can't sell games on there either so it's a rather moot point. Likewise with the PS3... there is no XNA or XBLIG equivalent. You need to get a license and devkit in order to develop there as well. At least, as far as I know. I don't know much about the PS3, but I couldn't find anything out there like that. Sooo... that leaves the 360.
And yes, if you total up all the Wiis, PS2s and 3s, and 360s in American households, the number probably outshines the number of smart phones out there. But we're not totaling up all those consoles because the only viable dev platform for indies out of the lot is the 360, you can sure as hell bet that game sales on the iPhone are a hell of a lot more common than game sales on XBLIG.
And the point is rather moot but I was under the impression that there are 3rd party programs like Torque and such that can publish on XBLIG too...?
Also I don't mean to be rude but being able to publish to Zune and Windows Phone is... well, it's kind of like saying you can publish your game on a unicorn's butt because really who the hell owns a Zune or a Windows phone? So in that regard "Being able to make games for 4 platforms" is really just two platforms, and since Windows is one of those platforms in Construct already then that leaves 360 as your second and I've already put too fine a point on why I don't think that's really a priority.