AsparagusTrevor's Recent Forum Activity

  • I've been a quite a computer geek my whole life. I've used every version of Windows that has been released, installed Windows 98 a million times, installed XP a thousand. Last year I decided to blow �1200 on a new computer, so I bought parts and assembled them myself, and I had 4GB RAM so I installed Windows XP x64, which I'd never used before. After a while, it just seemed nobody could be arsed to support XP x64, a massive lack of drivers after so long released, and dwindling. So I bit the bullet and decided to install Vista Ultimate 64-bit, service pack 1.

    Well, it's awesome. Come on, I don't understand why it gets such a bad rap. Sure, it had compatibility problems to start with, so did XP. But at this point it is great. On my PC at least it runs a lot faster than XP did, I have managed to install everything I own and I haven't run into any compatibility problems yet.

    I think a lot of people bad mouth it just because it's the cool thing to do. Nobody seems to care Apple releases simple OS upgrades as fully priced packages, but people think Apple can do no wrong. When Microsoft makes real innovation and improvement, because they haven't got everything sorted 100% straight away they're crap and wrong.

    Well I'm happy with my upgrade, and I hope other Vista users are too.

  • Looks like I got to the party late! This thing is brilliant, I can think of so many uses already. I always wondered if this kinda thing was possible, with the sprites being drawn on flat planes.

    David, those squidgy blocks especially, they rule so much! And look kinda disgusting.

  • I love Knights of Cydonia, excellent song.

    Anyway, this is a pretty good little game, although it's bastard hard. The graphics are excellent, brilliant style to them. I do like the western/robots theme, the music backs it up great.

  • Macros still count as cheating though, if you can't press the buttons fast enough yourself like it's cheating. Still, I suppose it's an error in the code whatever. Oh well, I suppose that's what happens when you throw realistic physics into the mix, you end up with too many scenario possibilities to calculate, and bugs like that to exploit.

  • Anyway, I decided to check out a speedrun of the game, and holy mother of god. I had no idea you could break the game so badly. In the speedrun I watched the dude does all of Ravenholm in under one minute and ten seconds. WTF.

    Check it out here: Direct link to the Ravenholm part (Google video)

    He also does all of Highway 17 without the car

    here's definitely some cheating going off there, he sprints the entire game without losing stamina, and also does some unexplainable things without exploiting bugs. Something fishy there.

  • filtering for the event editor, filter by object, filter by action, filter by condition, filter by anything else you can think of. Construct needs this for much the same reason, if you have a medium to huge project it will speed everything up 100fold. Would also be nice if you could chose to filter events that have actions for the object, conditions of the object, and events which the object appears in an expression for. The more precise this can be the better.

    es, definately, that would be very useful. If you have lots of objects and events in a game, it can be very hard to single out what you're looking for.

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  • You're not in love with Ashley already?!?

  • Goddamn that's hard, but really quite addictive. I'm crap at the Smash TV style controls though, always was. I never played the original, but I played Llamatron which was pretty much the same, but with llamas.

  • I've always used Max, it ain't the most intuitive software but once you've sussed it it's pretty powerful.

  • Damn man, they're really good, I especially like the self-portrait one. I tried that once but it didn't work too well. You should do some cool renders of them with some nice 3-point lighting and whatnot.

  • The smooth filtering is a graphics card thing isn't it? I think a lot of cards filter low resolutions, QVGA (320x240) resolution usually, I think some filter VGA resolutions as well.

  • Groovy, thanks, that'll be useful. I only noticed today when I was putting Image Points on the barrel of a gun for 10 frames, 10 isn't too many but I thought if there were more frames it'd probably be a pain doing them one by one.

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AsparagusTrevor

Member since 8 Aug, 2007

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