AsparagusTrevor's Recent Forum Activity

  • > That opens up quite a bit (Vampire, HL2, TF2, Dark Messiah, Etc).

    >

    What, are you kidding me? Half Life 2 would actually run on my machine?

    Now this I find hard to believe. I suppose I could borrow a copy from a friend and give it a shot.

    eah, I managed to run HL2 fine on my old machine, and that was a bag of crap I dumped nearly a year ago. Source is quite a good engine for running on older tech, or at least it was before Episode 2's graphical upgrades and massive forest maps.

  • The graphics are really groovy, and the effects are cool, I could see it being much more enjoyable if the controls weren't so strange. Definitely needs a new control system, the dude faces directions you don't expect, and since there's so much going on, it's near impossible to shoot at the boss and dodge bullets, the controls are the only thing holding it back from awesomeness.

  • Nice!

    It looks like water though!

    I just realised, maybe you weren't seeing the effect as intended. What kind of effect did everyone else see? The one I intended was definitely smoky looking, but if the framerate mode isn't on V-sync the effect goes kinda weird. If it's on Unlimited, it just looks like a rippling gradient thing, more like water than smoke.

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  • Groovy, starts at 555fps, then drops to 478fps while resting.

  • Ooh, new physics eh? Does this increase the maximum screen size of the physics movement then? Can't wait to download the new build when I get home.

  • Yep, I'm sodding sweltering. Fans on, windows open. I'm so glad my computer blows cold air out the front, my last computer used to be like a radiator in its dying days.

  • I've had the 'Out of Memory' thing before. I have 4GB RAM and plenty of HDD space free, all I did was try to name a Variable and it froze up and eventually said "Out of Memory".

  • Yes, would like to see some construct games on TDC, and I wouldn't rate it 0 stars either. The only problem I have with construct is coming here and seeing, "zomg mmf2 is crap" and whatnot. I'm sorry about my earlier rant also, I shouldn't get upset about something this stupid.

    eah, that annoys me too, but thankfully that's a minority of Construct users.

  • It's pointless arguing guys, come on, we're comparing an unfinished program with a commercially available program. I know I personally won't commit to making an actual game until we're out of beta, but I will continue to familiarise myself with the workings of Construct until then and release any 'tech demos' I feel might be useful to others.

    There's no reason MMF'ers and Constructors can't get along, in fact I wouldn't even pigeonhole myself into either catagory. Both programs offer different things, and most things, within reason, are possible in either product.

    TDC has good games and bad games, it is a relatively large community based on a long established line of products and a lot of users, regardless of skill, have access to one of these pieces of software. It's the same anywhere, user submissions will always vary in quality, but there are good as well as bad.

    Phew, went on a bit of a rant there, but these arguments don't really get us anywhere, they're akin to playground arguments of "my dad could beat up your dad".

  • Wow, that's pretty good, well done.

  • Smoke on the Water!

    Here's a similar effect, but for a firey looking effect this time. firey.zip

    Very nice for title screen

    eah, that's what I had in mind, or screensaver or something like that. The fire one, imagine that with a nice black logo in the foreground, that'd be a cool title screen.

  • Here's a simple but pretty cool looking window-filling smoke effect which uses two large sprites and a gradient blended together and animated using offset to scroll the smoke and warp create waves in the clouds. I'm looking at possibilities to shrink this and use it for an in-game effect.

    [attachment=0:3jl3gtau][/attachment:3jl3gtau]

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AsparagusTrevor

Member since 8 Aug, 2007

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