Gearworkdragon's Recent Forum Activity

  • Id like to know as well im stuck on this part I think he means the Add parameter in the on call function.

  • Umm I tried to do what you guys suggested but It seem like one event Is firing too fast even with timescale down to .01 I cant debug or see if it working or not because according to my logic it isnt working but i cant see what it is not working and where i can improve.

    Imma try to create an invisible sprite animation and use on finished command to see if i can slow it down

  • redownloading did the trick Although I am quite puzzled to why such a error could occurred

  • Ok i got this error message It just happen to me a minute ago.

    Failed to find or load any exporters. The IDE cannot start up. This can also occur if there was a problem with any of the exporter digital signatures.

    I am using Paid version Construct two and using Window 10

    Um I do not know how i manage to create it and I will try to redownload construct to see if it persist I thought id let you guys know. This is a strange bug. As it happen randomly.

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  • so all my code work good

    How do I slow down the events so that i can check on the picking of instance because I am using Target set position to make sure that each sprite is doing its job correctly but the problem I have is that contruct is going too fast for my eyes to keep up.

    It feels like the Event bus is moving at lightspeed.....i cant see the events running at that fast even with debug

    I tried using various wait command and place em at the end but problem is its breaking all the rules and causing so much headaces

  • You are a genius. I would have never guess to use global variable like that Question can I use local variable as It will be use on one set of layout and not the others ?

  • Ok so my idea and yes if you were following my other post i am still working on that same turn based.

    ATM I am trying to figure out how to implement a monster attackQue system. Now keep in mind These monster are create not already there.

    And the number of monster is going to be randomly created from 1-5.

    How would i go about getting a brand new variable to each created. in other word If each monster is create then add one to a family of monster but i would like it to be like this for each sprite monster created have the variable to be in order of 1 2 3 4 5. So that when i do the monster Que each monster would have a turn. Because this is created and not already there how would i math out the variable so that it can be 1 2 3 4 5 on each new create sprite.

    Again this is for the monster attack que. I already got a plan on how to get the event to run them its just because they are created how will i add in variable in that matter.

  • I like the concept but what if they made a laptop with a wired controller and even have it like attached to the case to hold it. Now that a thing id like to buy oh and have the laptop to have a place to hold a external mouse as well so that we can stop buying backpack to hold the gears in.

    I wonder how come no one has made a housing that can hold controller and mouse in one cause most of my device break when the laptop is hitting the devices while im walking. such a Feature id die for

  • Kyatric you were right about the group Phase two being on active on start and i used some of yours and two others examples to make it work and I figure out that my main problem was that I had the group on toggling wrongly activating and two I had to use set text to figure out which group was working and what was being left on and It turn out that the parent Group affected one child group to not run which threw me off. And i was able to clean up my code using your example

    Oh and I used boolean for one for selected and one for attacking stage so that my X pressed and my state machine would correctly flow better

  • LittleStain quite curious about your example could it be use multiple time to use for multiple sprite but you only need to select one out of sprite in order of A B C D

    and would it reset the picking order if I were to say touch the Sprite B would be true while A C D would be false and so on ?

    Cause in my game i am having problem getting the sprite to be selected again after the first could i use this string to reset the picking instance ?

  • another thing you can do is if you are doing a UI with a health bar on the layout you can use Layer and set it for global and all you have to is add that Layer exact name

  • try adding a condition level number variable = 2

    and for level 3 level number variable = 3

    If you read your code out loud if your exp reaches to the number 200 then go to level 2. But you have no condition that says I am in level 3 when the exp reach to 200.

    A friendly tip a machine is dumber then a rock. We have to input exact logic for construct to behave the way we want to.

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Gearworkdragon

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