Hello cleverest developers.
I have been making rpg game with Construct 2.
So, I need a battle system with using families called enemies.
My question is how to process death of enemies respectively.
it's my attack process.
Thank you for reading.
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Might need to use the individual objects rather than a family. Looks like you are calling them all rather than the one you touched.
Might pass the UID to the function in a perimeter so you can pick the one you clicked on. Can also pass the click location and compare the nearest family object to the click.
Might need to use the individual objects rather than a family. Looks like you are calling them all rather than the one you touched. Might pass the UID to the function in a perimeter so you can pick the one you clicked on. Can also pass the click location and compare the nearest family object to the click.
Could you show example?
Id like to know as well im stuck on this part I think he means the Add parameter in the on call function.
Functions do not pick any instance, So you would have to put the health deduction events right below the tapping trigger
-> On Tap gesture on enemies
--> Substract HP