jakobdam's Recent Forum Activity

  • suji - I think the best solution is to create a direct shortcut, so it's executed as a web app...

    In Safari:

    • Tap the square box with the arrow going up
    • In the bottom row of icons, scroll right and choose "More"
    • choose "Add to Home Screen"

    An icon will be created on your home screen. When you open through that, the address bar will be gone.

  • Thanks iceangel

    I'm already working on 3 new games; Construct 2 is so damn easy to get results with!

    I will also keep on updating my current 2 games that I've already published; when they reach a certain stage of finish, I'll make them available directly on iOS App Store and Google Play. As for now, they still lack some polish in .... everything... ^_^

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  • For me, it's like any other skill; do you enjoy a nice photograph if you yourself are a photographer? Do you get caught up in a good (short) movie, if you are a movie director? Can you enjoy and immerse yourself in other people's music if you're a musician - etc...

    For me, the answer is yes; unless the subject has obvious faults; but that would apply even if I weren't proficient in making a similar thing or not.

  • It looks like a great idea! Fast and simple gameplay - personally, I'd opt for a much more saturated and color-intensive palette, due to the simple and bouncy feel of the game.

  • neverk -

    What the.....! I'm seriously gonna have to take a look at faking 3D; I had an idea of trying to do something similar to what Carmack did with Wolfenstein 3D, but abandoned it because I didn't think it'd be possible. But here you are, proving me very wrong indeed!

  • Wow - pretty cool, and works nice and fluently

    I assume it's not done in Construct 2, but ...... maybe Unity...?

    Either that, or you can do some pretty extreme tricks in Construct that I'd really like to know

  • Update:

    Aaaahhh I found out that the polygon I'd made for the collission detection, wasn't used in any of the other frames for the cow (it consists of a simple 5-frame animation).

    The game is now updated, and minor things have been redesigned to look a little less amateurish.

    The link is the same as in my first post.

  • Overman >

    Yes, the collision is indeed bounding box; I didn't know about polygon detection before lately; construct 2 doesn't feature pixel-level collission detection, but I'm adjusting the polygon detection now.

    Thanks for the feedback.

  • It's quite important to ensure that things behave at the same speed across devices. <img src="{SMILIES_PATH}/icon_e_smile.gif" alt=":)" title="Smile">

    https://www.scirra.com/tutorials/67/del ... dependence

  • I'm guessing the lack of "Dt" or wrong use of "Dt". Do you use it?

  • My 2nd game is finished; Chain Popper. It's a chain reaction game with 15 levels and highscore and save/load functionality.

    [attachment=0:1omgn9n9]presentation.jpg[/attachment:1omgn9n9]

    LINK - play it here:

    http://www.deepartmedia.com/index.php?p ... hainpopper

    I learned a lot about Construct 2 during the making of my first game, and even more during this one.

    A third game is underway, but this may take rather long to finish, so for now, I'll probably start more small projects; I like to have 2-3 ongoing developments, so I can switch between them, whenever I hit something annoying in one of the projects. ^_^

  • Yeah, performance is not poor with my devices - as stated, I also tested on my iPhone... I don't have anything weaker than that right now - in a few days, I'll have access to my entire test repertoire again, but I don't think it'll matter much.

    It sounds like what you're experiencing is an issue that is common for all devices when they're low on memory; so do check your available memory on the devices that stutter.

    What you can also do, is make a "save as"-version of your game, and create a simple steering, which doesn't involve physics; then you can pin point if physics are creating the issue for you here.

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jakobdam

Member since 14 Sep, 2014

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