jakobdam's Recent Forum Activity

  • Thanks all! <img src="{SMILIES_PATH}/icon_e_biggrin.gif" alt=":D" title="Very Happy" />

    I consider the game done for version 1, revision 1, which is the first milestone for me. r2 will feature multiple highscores, stuff such as "buy powerups for the points you earn in the games you play", other skins for your cow (Jersey cow is a top priority) etc....

    The latest version for now, is here:

    jakobdam.dk/0-GAME-DEV/flappyCow3

  • True that, but he asked about his own web, which to me suggests he want more control with the layout around the game... But you're completely right - submitting it to Sierra Arcade is, of course, a very valid option

  • I don't know Weebly, but don't they have FTP-access...?

    If yes, simply use a FTP program; I'd recommend the free open-source FileZilla.

    1) Log on to your domain using the ftp credentials

    2) Create a folder for your game

    3) Upload

    That's it...

    If, on the other hand, you DON'T have FTP access, then you have a problem. Then I'd recommend you to buy your own domain at a web hotel that gives you FTP-access.

  • Oooooh sorry man - I read "character" as a "person" (character <=> sprite), I see now that you meant character as in abcd... d'oh! That certainly changes everything! ^_^

  • I guess this link can help...?

    picascii.com

    Or do you mean during runtime in Construct 2...? Is yes, I'd probably have one textfield replace the corresponding sprite at the same coordinate...

  • Update - now in the first revision of version 1.

    Lots of updates;

    The collissions misbehaved a lot, and the particles for the bursts didn't match the boundary circle sprite, of which I made the collissions. This is fixed now, by means of math, which I had the time to figure out this weekend.

    Also - nicer and more rich graphics all over.

    Still a lot to do, but now, it's somewhat playable.

    I've tested on Chrome for Windows 7, iPhone 5 and iPad 4th gen - nice fluent experience on across these platforms.

    Multitouch seeds planting works for iPhone and iPad also; pretty cool effect on level 8 and onwards...

    Here's the link to the update:

  • Ah! I searched for "thousand separator" and "million separator" ^_^

  • OOOOH and I just saw the other links - when I read the manual, I did wonder if regex could do the trick - and voila! And now I also learned about functions in Construct!

    I'm getting exponentially happier and happier for Construct as I learn it - DAMN it's PERFECT for me! It's like sculpting with very easy to use tools aka "make dinosaur button", and then being able to dive in with more precise tools, to make exactly what you want and need!

    Uuuuh time to play with regular expressions now! Thanks again!

  • Thanks a lot, R0J0hound, may I ask how you found these threads...? I tried searching here and directly on Google, and came up empty handed... Also tried the manual of course, but no dice... ^_^

    I'd hoped for a thing similar to how "round" works, just with a parameter setting - but this is also a very viable workaround/solution you've linked to here! So thanks a bunch!

  • This is a basic thing to add in normal programming, but I can't for the life of me find out how to do it in Construct 2...

    Fx. the number 1,000,000,000 looks quite unreadable when displayed as 1000000000...

    I'm making a game for which this will eventually be an issue (the user must be able to quickly read and compare very large numbers; billions to trillions to quadrillions etc.).

    Edit:

    My current workaround which I'll have to use if I can't display the thousands separator, would be IF-statements;

    fx. this (it was faster to just type like this than explain how to drag/drop in Construct 2)...:

    if (variable > 999999) { variable = (variable/1000000) & "million" }

    Btw. I also thought about counthing the string length for each number, then breaking it apart in to a certain number of variables, then reassembling into one number with my , separator in between... but I certainly hope that there's a more nice solution ^_^

  • It's browser dependant.

    Internet Explorer 10 and earlier does NOT support WebGL.

    But IE 11 and onwards DOES.

    Chrome, Firefox, Safari and Opera (the other major PC browsers) all supports WebGL.

    It's NOT dependant on operating system as winsonzhong indicates, but solely on the browser installed.

    Construct 2 does, however, have Canvas fallback, which is supported from earlier versions of Internet Explorer such as 9 and 10.

    Personally, I'm doing an Internet Explorer version check; if earlier than 11, the visitor will get a "please choose another browser" screen, with links to Chrome, Firefox and Opera.

    As webGL must be part of the browser javascript engine, it's not something you can just install separately.

    Worth noticing; WebGL version 2 is coming soon - and it'll have a lot more features and better performance than the current WebGL version 1.

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jakobdam

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