Thanks a lot ^_^ ...
I'm also considering doing more for a little more diverse gameplay. I'm well aware that the original incarnations of this type of game (click jumpers - a helicopter game was the first, I think) won hearts because of the very simple pick-up-and-play style, but I don't think people would mind a little more complications.
At least I can change the background graphics and the bars upon reaching a certain amount of points, and I can make small powerups by accumulating the score (fx. if you score 20 in one game and 10 in another, the accumulated score would be 30) - and thus unlock different cows; or maybe powerups (invincibility to obstacles, "follow the cursor/finger" etc....
I'm on my third game with Construct 2 - this was the first, and a skeleton for a chain event type game was the second (it's here on the forum, including the .capx for everyone to use) - the third game is cookie clicker clone, and it already works with clicks and auto clickers, animated background (particles) etc...
So lots of stuff on my to-do list; being a graphics designer, I sooooo enjoy that the programming part is SO EASY and FAST now; back when I did ActionScript (Flash), Java and even HTML 5 through the Phaser framework, every behavior took AGES to program. Now it's a few mouse clicks and voilá...
Especially the chain event type game; I remember fiddling with the programming for weeks; I had to compare 2 arrays which kept changing size and thus had to be rearranged on the run, with each other, on every frame. That thing, in and on itself for a non-expert like me, was a hard thing to do - especially to do RIGHT, with all collisions behaving nicely and everything running smooth; in Construct 2, it took me less than 1 hour. I was kinda freaked when it worked and I even kinda forced my girlfriend to see how easy it was with Construct 2, then went on to show her the source code for the ActionScript game I made back then, to compare the complexity... ^_^