Isedo's Recent Forum Activity

  • This is the code i'v used

  • Hi folks,

    I feel that my event sheets start to be a little bit confusing but I think it's normal for a newbie.

    I'd like to understand from the oldies ones which is the proper way to organize the event sheets. For example I have a spaceship which tilts (I'm still struggling to make it tilts on touch but it's tilting on the keyboard).

    I introduced different powerups which change the look of the spaceship. This means that when I collect a diamond, the look of the ship changes BUT when it tilts, it's tilting with it's old look.

    Do I have to create one tilting animation of every look of the spaceship and than create, for every look, a set of events for the tilt and move commands?

  • Biscotto u're a genius. Thanks

  • I simplified the script.

    Same problem.

    dropbox.com/s/b0yyvsp19r0f28a/contact.mp4

  • Thanks, I'll try that.

  • Thanks man, Yes I did that but can't find a way to slow the "camera" object.

  • Hi folks, I created a custom camera which follows the player and moves smoothly the camera on the screen. Very nice.

    I noticed than in my opinion the movement of the camera is a little bit to fast, can I smooth this movement in some way?

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  • Hi folks,

    I have an issue with screen shaking. It's basically not shaking. It's doing the shake some times but 90% of the time not.

    Can u spot anything wrong in this code?

    The variable is set to "Basic". It's not working even without that part of code.

    Thanks

  • Thanks guys!

    I was misled by the definition of the Set Animation from the Beginning.

  • Hi folks!

    winstreak possible topic for your YT channel.

    In C3 I see how to call an animation and play it from the beginning or play it from the current frame.

    I know how to obviously call also a frame.

    But how to call a frame from a certain animation of a sprite?

    Let's say I have a sprite "spaceship" which has several animations. One is "powerups". Ho can i call the frame 2 of the powerups animation?

    Thanks

  • Ah ok, I got it. That's clever, I was trying to have two points in the same "layer" but of course it was easier to set two different image points on separate layers.

    For some reason I was trying to have a double image point on the same layer.

    Thanks man and keep it up with your YT channel!

    Edit. At this point, since the spaceship is tilting. I should create also the tilted animation for the version with the 2 lasers right?

    I was thinking about this issue and it seems like if I have let'say two powerups which changes the look of the spaceship, I also need to create x times the tilt of the spaceship with the same graphics. Correct?

  • Exactly, this is what I was thinking but I'm stuck at the multiple-image points. I'll check the video. THanks

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Isedo

Member since 24 Dec, 2021

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