Hi folks,
I feel that my event sheets start to be a little bit confusing but I think it's normal for a newbie.
I'd like to understand from the oldies ones which is the proper way to organize the event sheets. For example I have a spaceship which tilts (I'm still struggling to make it tilts on touch but it's tilting on the keyboard).
I introduced different powerups which change the look of the spaceship. This means that when I collect a diamond, the look of the ship changes BUT when it tilts, it's tilting with it's old look.
Do I have to create one tilting animation of every look of the spaceship and than create, for every look, a set of events for the tilt and move commands?