Isedo's Forum Posts

  • This is the code i'v used

  • Hi folks,

    I feel that my event sheets start to be a little bit confusing but I think it's normal for a newbie.

    I'd like to understand from the oldies ones which is the proper way to organize the event sheets. For example I have a spaceship which tilts (I'm still struggling to make it tilts on touch but it's tilting on the keyboard).

    I introduced different powerups which change the look of the spaceship. This means that when I collect a diamond, the look of the ship changes BUT when it tilts, it's tilting with it's old look.

    Do I have to create one tilting animation of every look of the spaceship and than create, for every look, a set of events for the tilt and move commands?

  • Biscotto u're a genius. Thanks

  • I simplified the script.

    Same problem.

    dropbox.com/s/b0yyvsp19r0f28a/contact.mp4

  • Thanks, I'll try that.

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  • Thanks man, Yes I did that but can't find a way to slow the "camera" object.

  • Hi folks, I created a custom camera which follows the player and moves smoothly the camera on the screen. Very nice.

    I noticed than in my opinion the movement of the camera is a little bit to fast, can I smooth this movement in some way?

  • Hi folks,

    I have an issue with screen shaking. It's basically not shaking. It's doing the shake some times but 90% of the time not.

    Can u spot anything wrong in this code?

    The variable is set to "Basic". It's not working even without that part of code.

    Thanks

  • Thanks guys!

    I was misled by the definition of the Set Animation from the Beginning.

  • Hi folks!

    winstreak possible topic for your YT channel.

    In C3 I see how to call an animation and play it from the beginning or play it from the current frame.

    I know how to obviously call also a frame.

    But how to call a frame from a certain animation of a sprite?

    Let's say I have a sprite "spaceship" which has several animations. One is "powerups". Ho can i call the frame 2 of the powerups animation?

    Thanks

  • Ah ok, I got it. That's clever, I was trying to have two points in the same "layer" but of course it was easier to set two different image points on separate layers.

    For some reason I was trying to have a double image point on the same layer.

    Thanks man and keep it up with your YT channel!

    Edit. At this point, since the spaceship is tilting. I should create also the tilted animation for the version with the 2 lasers right?

    I was thinking about this issue and it seems like if I have let'say two powerups which changes the look of the spaceship, I also need to create x times the tilt of the spaceship with the same graphics. Correct?

  • Exactly, this is what I was thinking but I'm stuck at the multiple-image points. I'll check the video. THanks

  • Hi folks, I understand how to create a lasers coming out of a spaceship. It's done using Image points. Setting the image point, the bullet will come out from the image point.

    What if we want to create a double gun with bullet's coming out one from each wing?

    DO I have to create a spirte with the distance between the two lasers as the distance between the two wings?

  • Wow brom thanks for the video!!! So cool!!!!

  • Hi folks,

    Is it possible to create an event Group called for example "super enemy" and call that group when I need it? At the same time I would stop the whole group when I do not need it.

    For example I have a Group which triggers a new enemy on the scene when the player reaches 100 points score.

    I'd like to decativate this group once the player reaches 120 score points or when something else happens.

    Can't get the logic on how to approach this.

    I'm used to create a function and call the function when needed but I'm not sure how to do it here. By the way my scripting or coding skills are very basic.