Isedo's Recent Forum Activity

  • From what is my understanding C3 loops the event by it self, correct?

  • Thanks, I'll try that. Right now I'm using Letterbox Scale but not really sure why.

  • Hi folks, I have an event which spawns a Diamond on the scene in a random time frame ( every random 2,7 seconds ). If I capture it, it will play the diamond animation destruction and triggers the spawn of an explosion.

    Working fine.

    The only problem is that after I capture the first diamond, they stop to spawn.

    I was wandering if I need to use some kind of cycle/loop or something.

    How can I tell the event to restart the whole thing from the beginning after the diamonds is captured?

    thanks

  • Hi folks, when running the game on Android, I still see the bottom Android bar. How can I go full, full screen mode as other games are doing?

    Thanks.

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  • Hi, how you calculate the distance units?

  • Oh this is a nice idea. Use one sprite with different animations. Sounds cool. I have to try it. Thanks for the tip.

  • Thanks. Yes I managed to delete it but I was wandering if there is a way to indent it without deleting.

  • Hi folks I'm having hard time to understand how the indent works in the event sheet.

    In this example:

    How do I indent the every tick part as a sub event of the every 0.3 seconds?

    I saw it's possible to move events dragging them where the black line appears but some of these indents as this one I mentioned are not working.

    Thanks

  • Hi folks, I found on this forum few examples of custom joystick and managed to make it work. I wander if there is not a already premade touch joystick in C3. It feels like to be quite a must to have. Is it me or it's not implemented and is meant to be custom every time?

  • Thanks a lot.

  • Hi folks, I'm creating a space shooter for learning purpose. I created an infinite background and all is working fine.

    What If I wanted to create a structured background where for example the player at the beginning sees the Militaruy base, than he flyes over a desert, he sees rivers, piramids and other elements which stays in place and are not random sprites.

    I mean what if I'd like to create a specific world to fly over?

    My idea is to create a 720xThousands long bg sprite but I understand this is not doable because of system performance...or it is doable?

    Just trying to understand the best practice. Thanks

  • Thanks man, I'm still very new to this so yes of course you helped a lot. Every info I read is helping me to create the right approach and mindset. Thanks

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Isedo

Member since 24 Dec, 2021

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