Isedo's Recent Forum Activity

  • Hi folks, I understand how to create a lasers coming out of a spaceship. It's done using Image points. Setting the image point, the bullet will come out from the image point.

    What if we want to create a double gun with bullet's coming out one from each wing?

    DO I have to create a spirte with the distance between the two lasers as the distance between the two wings?

  • Wow brom thanks for the video!!! So cool!!!!

  • Hi folks,

    Is it possible to create an event Group called for example "super enemy" and call that group when I need it? At the same time I would stop the whole group when I do not need it.

    For example I have a Group which triggers a new enemy on the scene when the player reaches 100 points score.

    I'd like to decativate this group once the player reaches 120 score points or when something else happens.

    Can't get the logic on how to approach this.

    I'm used to create a function and call the function when needed but I'm not sure how to do it here. By the way my scripting or coding skills are very basic.

  • Hi folks, I implemented the Mobile Advert object which showes and Ad after the first layout. After installing the Debug APK file, I press the button to launch the game but it never launches, it just crashes.

    Any tip?

  • I managed to do the whole tilt.

    Thanks man for your help!

    This is the code for future reference.

    Edit: it's still not perfect but I'll work on it

  • Just for the sake of info this is what I came up with thanks to your help Biscotto.

    Now the problem is that the Spaceship si looping the tilt even if the animation is not looping. I believe it's because the ship is constantly changing it's position.

    I should tell the ship that the animation should be executed just once on this first movement to the right.

    My next mission. If you know how to do that, u're more than welcome to help me out :-D

  • Awesome, it's working. Thanks a lot.

    Now It's glitching a little bit I just need to fix few things, I hope to manage to do it alone.

    I'm not sure about how to manage the Y axis as you mentioned before but it makes totally sense so I have to dive into it.

  • Can u tell which command are u using in the comparison in the event (x> previousHeroX)

    Edit solution: ok it's COmpare X and Compare Y. Thanks man

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  • Thanks bro for your example, I'll try that and back to u if needed. Thanks a lot!!!!

  • Ok, I think i managed to do it properly. Can u check please if it's done as u suggested?

    Check of the spaceShip position:

    Hero is the spaceship.

  • Hi bro, yes your question make sense. This is why:

    The problem is that the spaceship is moving according to where my finger is. SO I never set really a right or left command.

    Thanks for your answer. I'll try that.

    Edit: could you please provide an example of this?

    "Every tick you should check the position in the X-axis of the spaceship in the previous tick (which you saved inside a variable). If newPosX > oldPosX then the ship is moving to the right, if newPosX < oldPosX then the ship is moving to the left, if newPosX = oldPosX then the ship is stationary."

    I'm not sure how to check the spaceship position and compare it with the previous one.

  • Hi folks, I managed to make my spaceship to tilt with the keyboard but not with the touch controls.

    I' trying to detect the direction which is moving the spaceship in order trigger the tilt right and left. Can't understand how to detect the direction the ship is moving.

    I should detect if it's moving +x or -x towards it's starting position I believe right?

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Isedo

Member since 24 Dec, 2021

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