I'm trying to make an enemy sprite (a mushroom) move towards the player. The bullet is working properly moving towards the player, but then the sprite is rotati...
So I'm making a vampire survivor mixed with bullet hell game, the problem I'm having is that the enemy always overlap each other, so I used if collide then boun...
I have a project where a helicopter is flying above the players view, at a Z Elevation of 120 and it can fire at enemies on the ground. I'd like to be able to a...
I managed to spawn a bullet when a target was acquired. However, the bullet only shots once -- as if acquision only happens once. I also tried to unacquire imme...
So I want a Joystick on the Left where I can controll my player (this already works) but I also want a Joystick on the right where I can aim with and decide whe...
I need to know how I can make my turret's bullet always fall on the enemy? I calculated the position between 2 objects and it doesn't work :C. Here is the examp...
I'm trying to create a top-down shooter, and for the collision of bullets with enemies I am using the Step to avoid bullets going too fast through the target. T...
/Somebody Can you help me with this? How can I make the green sprite (using the bullet behavior) walk randomly only within the gray grid area? Here is the video...
A round white bullet is shot out and overlaps with the enemy, but it Is'nt destroyed, but passes through the enemy. Removing the trigger once can destroy it. Th...
I'm using the bullet behavior on my characters, how can I make it so that when it's hit by an ice ball, it moves slower for a few seconds? And then returns to n...