I have a project where a helicopter is flying above the players view, at a Z Elevation of 120 and it can fire at enemies on the ground. I'd like to be able to adjust the bullets Z elevation as it gets closer to it's target so bullets don't look offset or look like they are just appearing at ground level when being fired from up high. I have the bullets just tweening from it's current height to 0 but it looks a little silly when the bullets zip down to ground level when firing at distant targets.
Is there a simpler way to achieve what I'm looking for? Not sure if I'm on the right track or not.