Burning_wake's Forum Posts

  • 4 posts
  • I have a project where a helicopter is flying above the players view, at a Z Elevation of 120 and it can fire at enemies on the ground. I'd like to be able to adjust the bullets Z elevation as it gets closer to it's target so bullets don't look offset or look like they are just appearing at ground level when being fired from up high. I have the bullets just tweening from it's current height to 0 but it looks a little silly when the bullets zip down to ground level when firing at distant targets.

    Is there a simpler way to achieve what I'm looking for? Not sure if I'm on the right track or not.

  • I'm new to this and am struggling with making this inventory system work.

    In the game you can pickup items. your inventory has 4 slots and each slot can hold 1 type of item at a time and only a quantity of 1 at a time (items don't stack).

    Right now i have it to where when you drag the item over your pack the sprite is deleted and a smaller version of the item is spawned in slot 1 in the inventory. but i'm stuck on when i go to pickup another item how do i make it choose the next available slot instead of using the same one?

    I have very little knowledge with arrays so if the answer lies there i might need some extra detail.

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  • Awesome, yea that did the trick!, you're the best and I appreciate the help.

  • I am working on a game where you merge two creatures together to get a new one. meaning you drag one creature over another then those two are deleted and the new creature takes their place. how do i make it only count the two creatures and not others that they are also overlapping? say for example 3 red creatures are overlapping, i only want it to destroy two but it will destroy all three.

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  • 4 posts