X3M's Forum Posts

  • tunepunk

    I think you both didn't get what OP was talking about, he was talking about this :

    [quote:3ks4ecmq]

    Discounts

    Existing and New Construct 2 Personal and Business license customers

    Customers who purchase Construct 2 on or after 1st February 2017 (the launch announcement date) will be eligible 100% discount on the first year subscription price for a license of the same type or lower (where Business is the highest and Personal is the lowest).

    Customers who have purchased Construct 2 prior to February 1st 2017 will be eligible to a 50% discount on the first year subscription price for a license of the same type or lower.

    Users who bought C2 before 2017 (loyal users as OP refers to), won't get the 100% discount on C3.

  • cjbruce Have they announced the winners yet ?

  • cjbruce Here are some tips :

    • Finish up the controller first, and then work on the game.
    • You don't need to rename the index files a second time, because the index.html and old screen.html or controller.html hold the same code. All changes are occured inside the c2runtime.js file.
    • Always start your projects off the pong game and controller example.
  • cjbruce I thought of that before but the problem is that Airconsole expects the screen.html and controller.html files to be in the root directory. So unless the Airconsole team adds the option to set the directory of them individually, we cannot do much about it.

    >

    > The problem with that idea though is that you would indeed still be milking them, since you don't pay to keep the server running anymore, yet you still have access to it. At some point there wouldn't be money to pay for the cloud server anymore without a loss because nobody would be paying annually, yet their server would possibly need upgrades because of a larger user-base and bigger capacity and other things.

    >

    >

    Well it begs the question, why on earth did they commit to a cloud-based service in the first place? Was there popular demand for it? Maybe I'm missing something. But speaking for myself at least, I have no interest in it. Sync.com. pCloud etc, plenty of free and secure cloud services to go around.

    Steady income and preventing piracy, those two are the main reasons why they switched.

  • You should delete line 402 of the file Game Event Sheet.xml, you cannot have two triggered conditions at the same block, you can only combine 1 triggered condition with ticking conditions.

    I don't know how you ended up with that, C2 usually prevents you from adding a second triggered condition. Maybe you modified the xml file with a text editor some time ago.

  • There is no need to mention 3D, guys just forget about it.

    They committed a long time ago that the software will only be designed for 2D creations.

    Best thing to do is use a gamdev engine that is designed for 3D.

  • cjbruce So no porting I'm afraid.

  • cjbruce I would only port it if C3 layout is capable of rendering 3D.

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  • cjbruce No I dropped the project because of that scaling issue we had with the controller plugin. I managed to find a fix but it was too late.

    The good thing is that now we can make Airconsole games with ease since the controller plugin is fully functional.

    The Airconsole monetization system is quite good, especially if you're going to make a game exclusive to Hero users.

  • I played it a month ago and it was quite good, the AI was impressive, did you assign their behavior with events or what ?

  • Icecream Screen Recorder works perfectly.

  • You shouldn't rely on those services. Instead you should try building your own apk's using the cordova command line tool.

    Here is a tutorial I've made on the topic : https://www.scirra.com/tutorials/9432/h ... ng-cordova

    It is all about the config.xml file, which holds all the configuration settings of your game and the plugins that will be downloaded by the cordova cli to be used in your game.

    By default, C2 adds a couple of lines to the file so that cordova installs the webview plugin alongside the file and http plugins.

    Do a search on how to include cordova plugins in the config.xml.

  • hey X3M is it possible if you can look into implementing the rate limiter in the controller if possible?

    Will do in the future release

  • Is it possible to use 2 cameras to make a split screen game with this plugin?

    Yes, you create two cameras,and for each camera you do : Camera->Set viewport(x,y,width,height)

    So for example if you want to split the screen in half so that Camera1 gets left half and Camera2 gets right half:

    Camera1->Set viewport(0,0,0.5,1)
    Camera2->Set viewport(1,0,0.5,1)
    [/code:ap64iogy]
    
    A width of 0.5 means that the viewport will take half of the scene width.
    An X position of 1 means that the viewport will be positioned at the right end of the scene width.