X3M's Forum Posts

  • Disable hardware acceleration in Chrome settings and restart the browser, See if it fixes the lag.

    Tip: enter this url => chrome://flags

  • Oh I see, thanks

  • I know, what I meant to say is that the getproperty by name method is better than to get it by ID, for one reason: If you make changes in the properties table, the ids gets regenerated, this is bad because you have to edit all the lines containing this.properties[x] and reassign the ids ...

  • The properties in runtime cannot be accessed using their name ( this.properties["Target"]), as in edittime, why ?

  • System-> Set time scale(2.0)

    Text->Set Text(fps)

    You will notice now that your game will lock on 60 FPS

  • [quote:1jk4flt0]dependency

    This one isn't listed above, but if you need external files bundled with your plugin (e.g. a javascript library) you can specify one or more dependency files with:

    1

    "dependency": "file1.js;file2.js;file3.html"

    You must provide these files in the plugin's folder. Construct 2 will then copy them out when exporting the project, and make them available on the preview server for testing. Construct 2 will also automatically insert a script tag in to the HTML page before the runtime for any files ending in .js, so you do not need to worry about loading them yourself.

    Source:

    scirra.com/manual/18/plugin-settings

    Example :

    function GetPluginSettings()
    {
    	return {
    		"name":			"Sprite",
    		"id":			"Sprite",
    		"version":		"1.0",
    		"description":	"An animated object that is the building block of most projects.",
    		"author":		"Scirra",
    		"help url":		"http://www.scirra.com",
    		"category":		"General",
    		"type":			"world",
    		"rotatable":	true,
    		"flags":		pf_animations | pf_position_aces | pf_size_aces | pf_angle_aces | pf_appearance_aces,
                     "dependency": "babylon.js;myjsfile.js;file3.html"
    	};
    };[/code:1jk4flt0]
  • It is a nice plugin. I suppose the warnings exist due the shady host. Because once downloaded i feeded it to many viruscheckers, with no warnings as result. Can someone check that?

    Because it is a nice plugin, i host this version on my own google drive. For everyone to try out.

    https://drive.google.com/open?id=0B1SSu ... ElucWpubDg

    I hope X3M does not mind, till he has 500 reputation. Then this post will dissapear.

    Best greetings.

    Not at all, thanks for the verification and support <img src="{SMILIES_PATH}/icon_e_smile.gif" alt=":)" title="Smile" />

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  • Warning: Virus Detected

    Which antivirus are you using ? The file is clean according to virustotal.com and my antivurs.

    Will it truly clone, or just create more instances of a object?

    It creates more instances, cloning as in Clone Object Type is not possible with the javascript SDK ( there is no function for it).

    You can get the nth instance with System->Pick nth instance, for example if you clone an object 3 times, the 2nd instance will be the second clone. and so on ...

  • This plugin will let you clone objects multiple times easily,

    No more loops to create multiple objects

    Download:

    drive.google.com/open

    (Thanks to 99Instances2Go for the reupload)

  • Oh now I understand, THANKS SO MUCH MAN I APPRECIATE THE HELP !!!

  • Yes I mean't another instance of the same object, I'm dealing with a multitude of objects attached with joints, a vehicle that I need to make copies of, and control each vehicle separately.

    It would be a lot easier if I could pick them using their UID.

    Another question: Is it allowed to modify a 3rd party behaviour file ?

  • Hi there,

    Is it possible to control a cloned object ( Ctrl + C / Ctrl + V ) with the event sheet ?

    Both the original and the clone share the same name but not the same UID, unfortunatly , Construct 2 doesn't have the option to choose an object by its UID. So is there a workaround for this ?

    Explanation : If you make a copy of an object, lets say ObjectA, and assign an action to it, ObjectB receives it as well.

  • It seems that object.Chipmunk.ContactCount doesn't return anything, alongside with other expressions that are supposed to, why is that ?