R0J0hound , I'm trying to get the object being collided with inside a 'for each collision pair' loop.
It seems to work when objects collide, but then afterwards it just returns 0 for the Chipmunk.CollisionOtherObj value.
This is strange, because the loop runs when objects are touching each other after colliding, but the Chipmunk.CollisionOtherObj returns value of 0.
I need this, because the recent colliding object may not be the value I want if the object colliding is resting on another object and stops touching the recent collided object. I want it to return the original colliding object it still is touching, but it won't until it re-collides.
edit: I might be able to use an alternative method by checking if things overlap..