Subscriptions to get updates, new plugins and features on a regular basis is worth paying for BUT holding your projects hostage so they can not be edited if you don't pay a subscription ransom is unethical in my opinion.
For the love of god explain to me how editing a project after payment expiration would serve you knowing that you will not get to export it?
It is the reason why it is called a subscription model, it's not like Scirra just invented this payment system, it has been all over the internet for years...
It just does not make any sense to me at all ...
Most of us will make use of C3 in the first year since people will get it for half the price or for free. So in the 365 days, it will be pretty dumb not to release at least 4 or 5 games to the stores.
And after that, you will do the maths and see if C3 is worth 99$/year.
If you don't like it, then you move on to another engine. Simple as that.
C2's pay once system has it benefits for users but it is not good for a company.
Personnally if I was running game engine software company I will surely opt for the subscription model because:
- It will prevent my software from being distributed online for free.
- It will provide me a steady income.
Sick and tired of these threads and posts being brought over again and again and again and again and again ....