stefanos If the C3 editor layout is a WebGL canvas and Ashley will make it possible to render on it with the SDK then yes I will, otherwise there is no reason to make a 3D plugin for it if the layout editor is still limited like in C2.
The blog post today shows real time rendering on the editor, probably this is our answer (at least half of our answer)
Besides that I have some questions about your plugin.
How do you make a solid object ? ( mass =0 ? )
How do you handle fps movement with camera ? It sees that you handle the movement inside the plugin giving us zero control over speed, customization etc. for example if you press to move forward and sideways simultaneously it seems like the two speeds combine making you to move faster.
How can I implement an crouch and jump on the fps controls (collisions) ? Maybe I need to make my own fps system from scratch so I have a a physics object moving instead of the camera. any ideas ?
(I'm just messing around for the time being trying to see if it fits my needs, I'm no pro )
Thank you in advance