X3M - ok so i've figured out that i need to use "On mesh ready" to before re-positioning the object
now that it exists in the scene i'd like that object to move like a rocket being launched. lets say , just straight forward away from the player.
So i spawn the rocket where the player is, set its rotation to the same as the player.
then i tried using "every tick" -> 3d Mesh -translate locally on X 0.1 degrees but i get a null error "Cannot read property 'getMeshByName'
any tricks?
also "pinning" angle doesnt appear to work