X3M's Forum Posts

  • jan2000 Is there any chance that you will integrate Bluetooth in the future ? I don't know if its possible yet or not using Javascript

  • Hi jan2000

    Can the plugin use Bluetooth instead of Wifi ? Because I want to make a project that should also work outside the house, just by interfacing the board with the smartphone via Bluetooth.

  • matriax Effects on meshes 50% complete : http://sendvid.com/69w8i9uv

    3D Sprite unfortunately won't support frames, you will just import a sprite sheet into the animation and set the cells width and height.

    It was meant to be this way because the plugin uses a Sprite managing system which uses a whole sprite sheet directly, and slices it depending on how the size of the cells, instead of loading each frame seperatly and going from frame 0 to 1 to 2, which is CPU intensive, hence the reason of making this plugin.

    The plugin can come useful if you want to make an isometric game (such as an RPG), so you will be designing a 3D game wich delivers the performance of a 2D game.

    The laser behavior can be applied to meshes or cameras, and it supports decals (Bullet holes).

    Thanks for the report, yes it should be X Y and Z for depth, I will fix the problem.

  • NRABrazil I didn't experiment with VR yet to include it in the plugin.

  • MATAGUIRIS As matriax said, you will have the option to choose the Axis order (XYZ or ZYX), but you can still make a platformer or a top down view game using the same default order X Y Z, it's just a matter of perspective.

    No I didn't release it, I decided to take it easy and release a finished product with all the features, also I need to find a way to apply C2 effects on meshes, Its possible but I just need to determine the right approach.

  • adcornaglia matriax

    The next version will be the last (1.0) . I just finished working on the 3D Sound plugin and now I'm gonna do 1 more plugin and 3 more behaviors :

    • 3D Text
    • Skyshader
    • Fire material
    • Water material

    I may add more later, but now my main goal is to verify everything first.

    I'm going to be busy next year ( the whole year), I've got some things to do in life that are going to prevent me from working on this plugin. So the best way to do it is to release one last version that's stable and holds most features.

  • justifun Oh ok, nice demo by the way, the animation looks smooth and vibrant , Keep up the great work !

  • justifun Are you the guy behind the JS version of Box2D?

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  • andykenobi

    1- If your behavior is going to be applied on the C2 Text plugin, then you can get access to its ctx with :

    var ctx = this.inst.myctx;
    [/code:2ohq0w08]
    2- Unfortunately there is not drawing prototype in behaviors. I recommend making a plugin instead if you need to draw stuff.
  • fuego96 Thanks for the report, I will make sure to go over all functions once I finished the laser-decals behavior and the 3d sound plugin

  • You can't make a forum using C2, but you can make a portal or an interactive site with it, and its the best tool around for this kind of stuff.

  • The clones issue is solved in 0.6, you can now duplicate meshes from the C2 event using System->Create object

    fuego96 Well I've noticed two things :

    1- The worm.babylon is a scene file and not a single model file, when opened, I saw a camera and a light alongside the skeleton, which should not be the case for a single mesh.

    2- Armature or Skin rigging should be applied to one mesh which should have a name so you could reference it in C2.

    I'll post examples as soon as I upload 0.6

  • fuego96 The Skeleton Behavior should be applied to a Mesh , look at the picture :

    Every behavior belongs to a category.

    1- Create a mesh instance for the worm

    2- Apply a skeleton behavior to the mesh

    3- Create animation range

    4- Play it

    Whats the name you have given to the worm mesh ?

  • fuego96 I can't share anything right now because we don't have the same version.

    It's simple, you create an animation range (ex: "Walk" from 0 to 20) And then you play it using Begin animation range.

    If you have multiple ranges (ex: "Walk" from 0 to 20 and "Run" from 21 to 40) , then you should activate blending before playing the animations.

  • matriax It would've been possible if C2 had a text editor property. I really like the idea of a pasting text instead of loading external files, it would be awesome for people to share 3D models just by copying pasting stuff. But unfortunatly, for now, its not possible.

    vurzu 1) Sprites are already in my todo list.

    2) I'll see if I can manage to do it. There must be someway to get the pivot XY from image editor.

    3) Do you mean an axis helper on the C2 editor or while running the game ?